Rugby: call the pass

The 50:22 law, introduced as a trial and now a permanent fixture, has fundamentally changed how teams approach tactical kicking. A kick from your own half that bounces in-field, crosses the 22, and finds touch rewards the kicking team with the lineout throw-in. This single law change has altered both attacking and defensive strategies across the game.

Understanding the Law

The requirements:

  • Kick must originate from behind your own 10-metre line
  • Ball must bounce in the field of play (not direct to touch)
  • Ball must cross the opposition's 22-metre line
  • Ball must then go into touch
  • Kicking team retains the throw at the lineout

These requirements create specific technical demands. The kick must be long enough to reach the 22, accurate enough to hit the corner, and struck correctly to bounce in-field first.

Why 50:22 Matters

Before the 50:22, kicking from your own half that went to touch gave the throw to the opposition. The only benefit was territorial gain. Now, an accurate 50:22 delivers both territory AND possession - a game-changing combination.

The tactical impact:

  • Lineout attacking platform in the opposition 22
  • Defensive scramble if full-back fails to cover
  • Forces back three to position wider, creating space elsewhere
  • Punishes lazy defensive positioning

Executing the 50:22

The Grubber Option

A well-struck grubber can beat the full-back to the corner. The low trajectory keeps the ball in play, and end-over-end rotation makes the bounce predictable.

Grubber technique:

  • Strike through the middle of the ball, toe down
  • Generate end-over-end spin for predictable bounce
  • Aim for the gap between full-back and touchline
  • Follow up - if it doesn't reach touch, contest the chase

The Chip and Chase

A chip kick over the defensive line that bounces in the 22 and reaches touch. Higher risk - defenders can field it before it reaches touch - but effective against narrow defences.

Chip technique:

  • Get under the ball with angled foot
  • Enough height to clear defenders, not so much that chase time is lost
  • Backspin for controlled bounce toward touchline

The Cross-Field Kick

Against a defence shifted to one side, the cross-field kick to the far corner can find space. This is a longer kick requiring more accuracy but exploits defensive imbalance.

Defensive Adjustments

The 50:22 has forced defensive positioning changes. Full-backs can no longer sit narrow - they must cover the width. Wings must be aware of their touchline responsibilities.

Defending against 50:22:

  • Full-back positions wider to cover both corners
  • Wings drop deeper to provide secondary cover
  • Communication about kick threats: "Watch grubber!"
  • Quick identification and reaction to kicks

These defensive adjustments create space elsewhere. If the full-back is wide, the central channel opens. If wings drop deep, the defensive line loses numbers.

When to Attempt 50:22

Good opportunities:

  • Full-back positioned narrow or deep
  • Wide channel space visible
  • Defence rushed up, leaving back field exposed
  • Slow ball where running attack is risky

Poor opportunities:

  • Full-back already covering the corner
  • Quick ball with attacking momentum
  • Wind against making accurate kicking difficult
  • Kicker not in optimal position

Training 50:22 Execution

Individual kicking practice:

  • Set targets at the corner - grubber to specific zones
  • Practice both feet (advantage when on either side)
  • Vary distances - not every 50:22 opportunity is from the same position

Team practice:

  • Live scenarios with defence - read the full-back position
  • Decision-making: kick, run, or pass?
  • Chase organisation when the kick doesn't reach touch

Alternative Outcomes

Not every 50:22 attempt succeeds. But the threat creates secondary benefits:

If fielded before touch: You've still gained territory and forced the opposition to start from deep. Apply chase pressure and compete for their exit kick.

If it bounces out before 22: Opposition throw, but you've gained significant ground. Reset defensive line.

If full-back covers: Your threat has pulled them wide. Subsequent attacks may find more space centrally.

The Mental Game

The 50:22 threat changes how oppositions defend, even when you don't kick. Simply having players capable of executing the kick forces wider positioning and changes defensive dynamics.

Make sure your opposition knows you have this weapon. Execute it successfully early in matches, and they'll respect the threat throughout.

Key Coaching Points

  • The 50:22 rewards accurate kicking with possession AND territory
  • Grubbers are highest percentage - practise them
  • Read the full-back position before deciding
  • Even unsuccessful attempts gain territory
  • The threat changes defensive positioning

Drills to Master the 50:22

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call the pass DRILLS
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M1, Inside Pass/Pop, Back Pass...

Keep your player briefing, brief! It's important to get your players working as quickly as possible. Lets get the ball and the players moving with lateral passing through the hands. Each training area only needs one ball, and that ball should be any of the two players at the outer most cones. Tell players to move forward, passing the ball down the line. When the ball gets to the last receiver, that player will pass it to the first receiver in the next line. That player should be waiting to go. Players should advance right away, they don't need to wait for your call. Allow the players to move the ball down the lines, just to get them used to handling the ball within the L. When you feel the players are comfortable, tell the players that the first ball carrier will miss pass the ball to the third player in the line, who will miss pass to the last player in the line, who will give an inside ball to the forth player in the line, who will then pass the ball to the second player in the line. When each line has completed the above pattern, they should give the ball to the next attacking line. The last pass to the next attacking line will be a long pass and should be completed correctly within the laws of the game. Allow the players to discover, though questioning, the best possible way of executing the M1 while maintaining or creating depth in advance of changing the pattern of attack. Players should change position in the line after each run.

General

Continuous Passing Square 2 Pa...

Set up a square of cones, and get the players to form equal lines behind each cone.The ball starts in the hands of a player behind cone 1, who runs (black running line) towards cone 2, passes the ball to the player behind cone 2 who passes the ball back to the first player. The first player then runs towards cone 3 and passes the ball to the player standing behind cone 3.The player who passed the ball from behind cone 2 runs (blue running line) following the run of the first player and receives a pass from the player behind cone 3 before running towards cone 4 and passing the ball to the player behind cone 4.The player who passed the ball from behind cone 3 runs (yellow running line) following the run of the second player and receives a pass from the player behind cone 4 before running towards cone 1 and passing the ball to the player behind cone 1.The player who passed the ball from behind cone 4 runs (red running line) following the run and receives a pass from the player behind cone 1 before running towards cone 2 and passing the ball to the player behind cone 2. The player who passed the ball from behind cone 1 runs (black running line) following the run and receives a pass from the player behind cone 2 before running towards cone 3 and passing the ball to the player behind cone 3, and the drill continues.Change the direction which the ball is going.Progressions:Get the players to change direction on your command (shout/whistle etc)Multiple ballsAs a group must complete 10 successful passes before the session can move on, every time a ball is dropped the whole group does an exercise (e.g. 10 press ups).

General

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call the pass ANSWERS
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My guys in Cape Verde can't seem to get the concept?

My guys in Cape Verde can't seem to get the concept of a good pass... They just throw the ball in the general direction of the closest player and there is always SO MUCH scrambling around on the ground to get it again.  I've showed them video clips on you tube of drills and real games, I tell them every day that if they make good passes to their teammates then they save the time of fumbling around on the ground for the ball, but they seem to almost enjoy doing that....any ideas??

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