Rugby: Ladder Pass

What a fantastic tool. I've found a few drills that are unfamiliar,...
Wes, Rugby Coach

DESCRIPTION

  • Have four players stand at the four cones, the other players, in their own running groups of four should, be behind them - ready to go when their turn comes.
  • Give the first player, the player with the ladder furthest away, a ball.
  • The other players should lay down on the ground.
  • When the first player runs and reaches the ladder, the second player can get up and attack, the third player can attack when the second player reaches their ladder, and the forth player can get up and attack when the third player reaches their ladder.
  • The pass should be passed down the line, but you can only pass when you're inside your own ladder and you can only receive when you are inside you own ladder.
  • Players aim to get the ball down the line, and should, score at the end before passing the ball to the first receiver in the next group.
  • Players cannot stop inside a ladder or at any time during the attack.

COACHING POINTS

Don't feel that you need to focus on all of the following coaching points. Select the points that best match your session and coaching targets at this time, and add your own.

  • Attackers carry the ball in two hands.
  • Passes are weighted correctly in terms of distance, speed, and accuracy.
  • Communication between attackers: They call the ball and decide the timing of the pass based on what they hear and see. Their communication should also be encouraging.
  • Mistakes happen, what is important is the next pass and correcting any issues that caused the mistake. Make corrections on the fly, keep your corrections brief and provide a realistic target for the player for the next pass etc.
  • Receivers hands are out.
  • Support players attack at pace, getting themselves into the catching and passing zone quickly.
  • Players stay on the balls of their feet while in the ladder and keep their heads up to scan what is in front of them.
  • Players touch the ball down, holding it with two hands.
  • Progression: Progress this exercise by having four assistant coaches or players stand two meters ahead of each ladder. They should have two different colour cones, one in each hand held behind their back. While a player is on the ladder, the person holding the cones can at any time hold up one cone - and the player on the ladder must without delay shout out the colour. This will help your players to focus on what is happening in front of them, while working on the ladder and listening for a call to pass. Players must be able to multitask! Remember, a skill is only a skill when it can be preformed under pressure, and there is more than one type of pressure that a player can encounter during a game.

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MORE Warm Up DRILLS

3 Touch Kick

Split your players into two teams, giving one group of players a set of coloured bibs to set them apart, and quickly tell your players the following laws: We will be playing a rugby league style touch. When touched: set the ball down, stand over the ball, allow the scum-half to move the ball away from the point of contact. The defenders should stay on side following a touch, and should not compete for the ball. Any infringements in defence should result in the defending team conceding 10 Meters or possibly giving 1 or more extra touches to the attacking team. I'll leave this to your judgement depending on your team's age, skill level, and your session target/s. The attacking team can sustain three touches before they have to kick. Their kick should be as it would be in the game: a kick to touch, a kick for territory, or a kick that can be regained e.g. a grubber kick. The defenders should behave as they would in a real game. Quick put in's from the touchlines replace lineouts. Defenders who take the ball from an attacking kick should counter attack. A forth touch results in a turn over. The Scrum Half has a maxium of 5 seconds to move the ball from the point of touch. A ball kicked directly to touch from outside the attacking teams 22, or where the ball has been taken into the 22 by the attacking team and then kicked into touch - will result in a turn over with play starting on the five meter line closest to where the kick was made. The defence should be 10 meters back. A ball kicked from inside the attacking teams 22 can go directly to touch, as long as the attacking team did not carry the ball into their own 22 before the kick. The resulting put in will be to the opposition from where the ball has went into touch. Quick put-in's are enoucraged, if not possible the ball is played from the 5 meter line with the defence 10 meters back. Give points for quick put ins that work. Feel free to play with any of noted laws, let us know the law variations that work for you!

Warm Up

Bang & Bingo

Set up: the cones as shown with a cone 10 meters each side of the posts on the try line. This will mark where the ball will be passed from (feeder) preferably from a scrum half. Divide the group into 3 and ask them to stand in single file behind each cone. The ball is fed from a position alternately from either side of the post. This will encourage the players to scan, communicate and to be expectant of the ball. The players on the cones opposite the posts will either be the 1st receiver or the BANG option runner. The BANG runner is always running an out to in, or up to in line to fix the 2nd defender. The players on the middle cone will receive the ball in the BINGO (pull back) option outside the ‘outside’ post or just in behind the BANG player. The BINGO players should run and an arced run to receive the ball outside the outer post. The BINGO player should try to straighten up prior to receiving or on receiving the ball. Progression: Get 2 players or coaches to stand in front of the posts with 2 different coloured cones in their hands on their hips. The cones will represent the ‘hips’ of the 2nd defender. The aim is to encourage the 1st receiver to scan, look, and make a quick decision (choice of pass) depending on what the defender is doing. If the 1st receivers sees the ‘inside’ cone on the 2nd defender then they must assume the defenders hips are turned OUT and make a short pass to the BANG runner. If the 1st receivers sees the ‘outside’ cone on the 2nd defender then they must assume the defenders hips are turned IN and make a PULL BACK pass to the BINGO runner.

Warm Up

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