Rugby: Contact Relay

Great site and excellent drills. Easy to understand and apply in training....
Tyrone, Rugby Coach

DESCRIPTION

Break your players down into groups of 3.

In each area there should be 1 player with a tackle shield, 1 player with a tackle bag, and one with nothing.

Tell players to do the following.....

  1. One player stands five meters from the start of the channel holding up a tackle bag.
  2. One player stands at the opposite end of the channel with a tackle shield.
  3. One player will be running and making contact at any given time.
  4. The Player with nothing in hand runs to the player with the pad and drives them across the grid.
  5. On reaching the end they swap roles and the other player runs across the grid to the tackle bag, hits hard, and makes a tackle at the end of the grid. Following the tackle the players swap roles the new player runs across to the player with the pad and the exercise continues.

COACHING POINTS

Don't feel that you need to focus on all of the following coaching points, pick the points that are closely realted to your own session goals or add some of your own!

  • Players communicate with each other to ensure smooth hand overs and encouragement for each other.
  • The tempo of the session is high, the work-rate should be challenging.
  • Players make a strong hit with their shoulder.
  • Players drive through the contact.
  • Player foot position should allow them to apply the strongest hit and drive while staying control.
  • Players wrap their arms around the target, possibly targeting the area behind the knee.
  • Players drop their shoulder in advance of the contact to increase the strength of the impact.
  • Players get to their feet quickly.
  • There is evidence of changes of foot-speed when approaching a target.
  • Players heads are up, scanning and adjusting body position etc. based on what they see.
  • Players take contact and make contact safely.

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MORE Warm Up DRILLS

3 Touch Kick

Split your players into two teams, giving one group of players a set of coloured bibs to set them apart, and quickly tell your players the following laws: We will be playing a rugby league style touch. When touched: set the ball down, stand over the ball, allow the scum-half to move the ball away from the point of contact. The defenders should stay on side following a touch, and should not compete for the ball. Any infringements in defence should result in the defending team conceding 10 Meters or possibly giving 1 or more extra touches to the attacking team. I'll leave this to your judgement depending on your team's age, skill level, and your session target/s. The attacking team can sustain three touches before they have to kick. Their kick should be as it would be in the game: a kick to touch, a kick for territory, or a kick that can be regained e.g. a grubber kick. The defenders should behave as they would in a real game. Quick put in's from the touchlines replace lineouts. Defenders who take the ball from an attacking kick should counter attack. A forth touch results in a turn over. The Scrum Half has a maxium of 5 seconds to move the ball from the point of touch. A ball kicked directly to touch from outside the attacking teams 22, or where the ball has been taken into the 22 by the attacking team and then kicked into touch - will result in a turn over with play starting on the five meter line closest to where the kick was made. The defence should be 10 meters back. A ball kicked from inside the attacking teams 22 can go directly to touch, as long as the attacking team did not carry the ball into their own 22 before the kick. The resulting put in will be to the opposition from where the ball has went into touch. Quick put-in's are enoucraged, if not possible the ball is played from the 5 meter line with the defence 10 meters back. Give points for quick put ins that work. Feel free to play with any of noted laws, let us know the law variations that work for you!

Warm Up

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