Sportplan rugby has played a large role in my team's love for the game!
Two players are racing to get back to the middle after touching cones on opposite sides...
When the coach shouts blue or red, the attackers set off, and the defenders on the coloured cone ...
The ball carrier should run towards the tackle sausage and use footwork and a hand...
Ruck Clear Out
This is the third exercise in a series of three that can be put together to form a contact conditioning circuit.
Ruck Clear Out
The aim of the drill is to develop a high ball over head catch with a support player behind...
This drill is designed to work on the loop; on of the simplest and most effective ways...
This drill will develop your players ability to regather difficult balls and make offloads...
After you have completed the bounce motion, you can bounce and fire. Fire is by any means...
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Set up a 5mx5m grid Work in fours - two attacker and two defender The ball is fed from a player from the 1st defending player who also holds the tackle pad and will simulate the âjackalâ threat player in the 2v2 The first attacking player receives the ball and engages the pad holder and passes to the second attacking player The second attacking player engages the second defender (tackler) and bounces out to a weak shoulder The first attacking player (inside clear out) and the 1st defending player (jackler) then try and race to support The inside clear looks to support the attacker and clear out the jackler
Ruck Clear Out
Set up a wide pitch, with cones on the half way line plus an extra box on two opposite corners. These corner boxes are the prisons for tackled/tagged players. The aim of the game is for players to run into the opposing team's area and grab a ball to bring back into their ball area in their half. However, if a player is tackled/tagged while in the other team's half they must go and stand in the prison square. Players can be released from prison by being tagged by a team-mate. Once released they must walk around the outside of the pitch back to their own half before rejoining the game.
4 Tackle Bags. 10 Cones and 1 Ball. 10m x 30m. The first player in the line begins with the ball. As he approaches the first cone and passes to player 2 who is supporting. Player 1 carries on their run and hits the tackle bag before running backwards to player 2 original position. Player 2 on receiving the ball passes the ball onto player 3 before hitting the tackle bag and back pedalling to player 3 original position. When the ball reaches player 5, that player side steps behind the others back to position 1 where the drill is repeated.
Start with 2 players on the centre cone, each with a ball, and facing each other. On the shout "GO", they both run backwards to the first cone They then side step up the grid to the second cone Next players run through the slalom cones back to the start where the ball is passed to the next players Next players can only go when each player has received a ball (to ensure each race is fair).
Agility Running Skills
8 players are lined up just outside the 22 metre line, with 3 defenders starting under the posts with the ball. One of the defenders kicks the ball towards the 22 metre line. Once they the attackers have caught the ball they have to try and score a try without being tagged/ tackled by the defence. Allow the attacking team 5 minutes to score as many tries as they can, before changing attack and defence around.
Keep your player briefing short and tell your players the following.... 3 attackers line up on the first three cones, the rest fall in behind. One attacking line will go at a time. The SH will work from near the top of the grid - off to the left. The first attacking line goes. The SH passes to the first receiver in the attacking line.. The ball carrier and the second receiver switch - using the top to cones as targets. They can..... Switch, dummy, pass to the 3rd receiver. That's it - let the players play.
Set up: the cones as shown with a cone 10 meters each side of the posts on the try line. This will mark where the ball will be passed from (feeder) preferably from a scrum half. Divide the group into 3 and ask them to stand in single file behind each cone. The ball is fed from a position alternately from either side of the post. This will encourage the players to scan, communicate and to be expectant of the ball. The players on the cones opposite the posts will either be the 1st receiver or the BANG option runner. The BANG runner is always running an out to in, or up to in line to fix the 2nd defender. The players on the middle cone will receive the ball in the BINGO (pull back) option outside the âoutsideâ post or just in behind the BANG player. The BINGO players should run and an arced run to receive the ball outside the outer post. The BINGO player should try to straighten up prior to receiving or on receiving the ball. Progression: Get 2 players or coaches to stand in front of the posts with 2 different coloured cones in their hands on their hips. The cones will represent the âhipsâ of the 2nd defender. The aim is to encourage the 1st receiver to scan, look, and make a quick decision (choice of pass) depending on what the defender is doing. If the 1st receivers sees the âinsideâ cone on the 2nd defender then they must assume the defenders hips are turned OUT and make a short pass to the BANG runner. If the 1st receivers sees the âoutsideâ cone on the 2nd defender then they must assume the defenders hips are turned IN and make a PULL BACK pass to the BINGO runner.
Keep your player briefing, brief! Tell the players the following laws for this exercise..... Players must start the game behind the outer cone of their corner and only one of them can enter the grid at any one time. This game works on a relay basis, one and only one player in the grid from each group at a time - and the next player must be touched before they may enter the playing area. While balls are in the center of the grid, one relay robber from each team can enter the grid to steel a ball from the center of the grid and bring it back to their own box or bank. If all the balls in the center of the grid have been stolen, teams can now steel each others balls - but the same relay rules apply. The winning team is the team that can get 4 balls into their box. Adjust this to allow your players to experience success or to make the game harder. You can add or remove balls to make the game harder or easier. No cheating! Only one ball can be carried at a time, only one player from each team in the grid, and you cannot go until tagged.
Coned area 30 metres by 30 metres with two teams of players on one side Coach kicks the ball is kicked into the the grid. 2 different numbers are called with the 1st number being for the number of attackers and the 2nd the number of defenders The attackers have to field the ball, turn and counter attack against the defenders
2 Teams Ball Tackle Bags 3 Tackle bags are in a break down formation. With one player from the other team opposite them. The tackle bag team is lined up as if they are about to attack. The non tackle bag team must line up as if they are defending. The ball is rolled in the player with no tackle bag on the opposite team must get the ball away from the break down as quickly as possible with the tackle bags putting lots of pressure on. The non takcle bag team then must re-align as quickly as possible aiming to score from the turn over ball.
3 players, 1 ball, 1 pad. Player with the ball throws up the ball for the player without the pad to run up to jump and catch while the player with the pad puts on the pressure.
From the start position, run forwards out of the 1st set of cones, then side-step to the left to go around the far left cone. From the far left cone, head back towards the centre set of cones in the course. Run out form the centre set of cones, this time side-stepping to the right around the far right cone and then heading back through the last set of cones to the finish.
Agility Running Skills
See the diagram for suggested starting positions. 10 passes to 12. 10 loops around 12, 12 passes to 10, this pass should be as close to the opposition defensive line as possible. 10 should hit in tight off 12's shoulder. 13 should run a decoy line, allowing 10 some space to attack. Optional, 10 passes to 13, possibly in contact via an off-load. Think about how other players can support the ball carrier.
Â The Moles want to turn the cones onto their head, and the Green-keepers want the cones the right way up. Let the kids play, you can start the game by shouting '123 Play Divots!'. After playing for some time, lets find out who is winning - but don't take too long counting. Now tell the players that they must do one press-up before turning a cone - let the game start again. Play for another minute or two.
Within a set playing area split your players into two groups - catchers and runners. It's the catcher's job to tag as many runners as possible. Once a runner has been tagged they are "stuck", and must stand in a T-shape, with their arms up. They cannot move until they are released by another runner. If you are stuck, the other players can release you by touching you on the head or running under your outstretched arms and/or legs.
Practices for Juniors
Set a cone 2 meters from the defensive line. This will mark where the ball will passed from (feed) preferably from a scrum half. Set a cone 0.5 meters each side from the mid point of the passing cone to simulate the sides of the ruck. Set a cone a cone 5 meters from the ruck on the defensive line. 4 players start as attackers 3 defenders start on their stomaches on the other side of the defensive cone (ruck) and 1 player on the defensive cone 5 metres from the ruck The player on the 5 meter cone (defence) starts the drill by shouting âFOLDâ (or whatever call your team may use). Defenders on their stomachs get up and fold around the ruck to take up a defence position. Players fold wide first, and ensure that 2 players are close to the ruck (Guard and Body Guard). The player on the defensive cone bounces out (takes space in the defence line), the first player who folds takes up a position on the 5 meter defence cone (or inside the first attacking player) Once the defence line is set the scrum half can pass the ball. The attackers work to beat the defence, setting up a 'tip' (running a hard line) and 'pull back' option. They should read the defensive movements and make a decision to hit the tip option or pull out the back
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Sportplan rugby has played a large role in my team's love for the game!
I am so pleased with all of the drills and advice on rugby. I am a player for my local club and we don't have a coach at the moment so I, as a senior player, am filling that gap. With your help, the team has been able to improve our skills.
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