Four players per group inside a 10m x 30m Channel. Requires 10 cones and 1 ball.
Two players start outside of the grid with two players inside. One of the outside players passes the ball to one of the inside players before both of the outside players (defenders) run through the red gates.
The two inside players (attackers) have to try and cross the try line before the defenders can tackle them, if the attackers are too slow they will create a two 2 v 1 situation.
When the defenders are beaten they can not chase back.
Attackers must draw the defenders to create the space.
Keep depth of support players.
Attack the spaces.
Change defenders and attacker over.
Defenders keep in line
All - communicate
in more ways than one
in more ways than one
Tacklers are aiming lower, so carriers who dip late put heads at risk. Teach footwork, a strong early body height and leg drive to win the collision safely.
The hooker's brake foot moved from trial into full law in July 2026. Here is how to coach it so your front row stays stable, legal and safe.
Your players can pass beautifully in a warm-up grid. Then a defender closes, their lungs are burning, and the ball goes to ground. Here is how to build catch-pass skills that hold up when it matters.