Rugby: maul attack

maul attack DRILLS
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Maul Touch Warm Up - Rugby Dri...

Be brief when telling the players the laws of this game, it's important to get them moving quickly. This is not a contact game, but there will be some light contact. Break your players into two teams, giving each team their own colour of bibs if necessary. One team goes to attack, and one to defence. Nominate a Scrum Half for each team, it will be their job to move the ball from the back of the maul and out to an attacking line. There is no kicking in this game. Normal laws of rugby apply e.g. a forward pass will result in the ball being turned over to the opposition. If an attacking player is touched: they must stop and turn, a maul is then built based on how you have trained your players to Maul. Only four players should be in the maul - but every player should be able to maul - including the backs! When you start playing this game make sure that the defence is employing your defensive pattern around the maul. They will commit 4 players, but will not do anything more than provide light resistance. Once formed the maul can take four steps before moving the ball. If there is a delay in creating the maul, or the quality of the maul is poor - the ball can be turned over. Depending on your goals decide on the number of touches you wish to allow e.g. unlimited is not a bad option as mistakes will be made! If a team has been in possession for a long time, don't forget to turn the ball over to give the opposition a run. Don't hesitate to shape the game to focus on your session goals, and let us and other coaches know what worked for you.

General

Mistakes Cost ? Touch Variatio...

<p class=&quot;&quot;&quot;&quot;&quot;&quot;MsoNormal&quot;&quot;&quot;&quot;&quot;&quot;>Split your players into two teams, giving one group of players a set of coloured bibs to set them apart, and quickly tell your players the following laws: <ul type=&quot;&quot;&quot;&quot;&quot;&quot;disc&quot;&quot;&quot;&quot;&quot;&quot;> <li class=&quot;&quot;&quot;&quot;&quot;&quot;MsoNormal&quot;&quot;&quot;&quot;&quot;&quot;>Keep the law briefing, brief! Get your players moving as quickly as you can. <li class=&quot;&quot;&quot;&quot;&quot;&quot;MsoNormal&quot;&quot;&quot;&quot;&quot;&quot;>Start this game with a rugby league style touch game - when touched a player can set the ball down, standing over the ball, another player moves the ball from the ground; restarting the attack. Make it a two touch turnover game to start with.<br /> <li class=&quot;&quot;&quot;&quot;&quot;&quot;MsoNormal&quot;&quot;&quot;&quot;&quot;&quot;>Punish every mistake; forward passes, off sides, everything; be harsh. Each mistake results in a turn over. <li class=&quot;&quot;&quot;&quot;&quot;&quot;MsoNormal&quot;&quot;&quot;&quot;&quot;&quot;>When the players get going; tell them that every touch will result in a turn over. <li class=&quot;&quot;&quot;&quot;&quot;&quot;MsoNormal&quot;&quot;&quot;&quot;&quot;&quot;>On a turn over ball the defence must retreat 10 Meters. <li class=&quot;&quot;&quot;&quot;&quot;&quot;MsoNormal&quot;&quot;&quot;&quot;&quot;&quot;>Be harsh; any touch and the attack lose the ball. Any law infringements; and the attack lose the ball. <li class=&quot;&quot;&quot;&quot;&quot;&quot;MsoNormal&quot;&quot;&quot;&quot;&quot;&quot;>Referee the defense equally harshly; if they infringe; force them back 10 meters and allow the attack to continue. <li class=&quot;&quot;&quot;&quot;&quot;&quot;MsoNormal&quot;&quot;&quot;&quot;&quot;&quot;>Change the laws as you see fit, and let us know the variations that work for you.

General

Living On The Edge Warm Up - R...

Split the players into two teams, giving each team their own set of bibs. Two different colours that clearly define the teams. Keep your player briefing, brief. It's important that you get your players moving as quickly as possible. Tell the players that we will be playing One Touch Ruck, see the laws surrounding this game in the Warm-Ups section of the SportPlan site. Briefly - when an attacking player is touched while carrying the ball: they go to ground and either pop or present the ball for a minimum of two supporting players to ruck over. The defence should behave as they normally would at the ruck, committing two players who will not compete for the ball or go into contact. The defence should employ their normal patterns around the ruck. The attacking team can have three touches in a row between the 15 meter lines, if they move the ball to the either of the 15 meter channels they can have another four touches in that channel before having to move the ball back out. If the attacking team moves quickly from one 15 meter channel to the other (exploiting space), they get a bonus of 4 touches in that zone. If any attacking team exceeds the number of touches they can sustain inside a channel, the ball is turned over. Play with these laws a bit - keeping an eye on what you want to achieve in this session. The normal laws of rugby apply, any law infringements result in a turn over. There is no kicking in this game. Don't forget to give the defence a turn in attack, if for any reason the attacking team is particularly good at retaining the ball. If they are, well done you as a coach!

General

maul attack ANSWERS
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switch pass in rugby union

switch pass in rugby union

maria Coach, England

My fowards seem afraid to ruck and stand around the?

My fowards seem afraid to ruck and stand around the ruck while in the way of the scrum half trying to get the ball out to the backs. They also don't support the ball carrier while he is being tackled. Please help me with any suggestions!!!

William Barrett Coach, United States of America

Please supply me with the positional play for a No8 at the maul,defence,and attack

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Buddy Walker Coach, New Zealand

Post lineout rules. Defending maul.

Hi, I have an enquiry about the post lineout rules. A lineout jumper successfully catches the ball, returns to the ground and precceds to maul. The defending team has three options to put (1)leverage against with defending maul, to (2) attack the main front men of the maul but also I heard on this weekends commentary there is a (3)dragging down. When the lineout jumper is returning to the ground it seems the defending team can hold the jumper as long as no pressure is excerted and when they hit the floor the defending team can tackle him (drag him to the ground) stopping the maul. Is this right and if so are there further rules governing this that i cannot yet find? I have read the IRB 2009 laws but still i have no answer. Many Thanks

Archived User Coach

How to coach using counter att...

I need to coach a progressive session of 20 minutes for how to establish the principles of counter attack from turnover ball in contact coaching the palyers to counter attack. Any ideas please?

Trevor Brice Coach, England

establish principles of counte...

establish principles of counter attack from a turnover all in contact

Archived User Coach

Perfecting attack structure | ...

Drills to perfect the 1 3 3 1 attack structure Asked using Sportplan on Mobile

Pedro Waqa Coach, Fiji

lateral pass coaching games | ...

lateral pass coaching games

Archived User Coach

How can the Elv's help my team...

How can the Elv's help my team playing against more physical opposition at the rucks , scrums and mauls?

Archived User Coach

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