4 cones are placed as shown in diagram.
Red player 1 runs to any cone, changes direction and receives ball from White player 1 back in the centre. Defender (Blue player 1) must stay with Red player 1 and go to the same cone before returning to the middle.
Progression - defender starts passive and slowly increases the pressure applied on the attacker
in more ways than one
in more ways than one
A ready-to-run Halloween session for High 5 and junior netball. Real drills in spooky costume, with a warm-up, a technical block, a decision-making game and a finish.
Tight markers win when attackers run in straight lines. Teach your players to dodge, change pace and time their drive so they get free when the ball is ready.
When everyone chases the ball, nobody is free. Teach your team to spread out, offer two options and clear space so the ball moves cleanly down court.