Quick answer
Netball is two teams of seven on a court divided into thirds. The player with the ball must pass or shoot within three seconds and can pivot but not re-ground their landing foot. Players stay in their position's areas, defenders keep 0.9 m (3 ft) from the ball carrier, and only GS and GA score, from the goal circle.
Source: World Netball, Rules of Netball, 2024 edition (rule numbers in brackets).
The 10 main rules
- Seven players, seven positions. GS, GA, WA, C, WD, GD and GK, each allowed only in set areas of the court. At least five must be on court, one of them the Centre (Rule 3.2).
- Four 15-minute quarters. With four-minute breaks after the first and third quarters and 12 minutes at half time (Rule 2.1).
- The centre pass starts play. It begins each quarter and restarts play after every goal, alternating between teams. It must be caught or touched in the centre third (Rule 8.14).
- Three seconds. A player in possession must pass or shoot within three seconds (Rule 11.4).
- Footwork. After landing you may step with the other foot and pivot, but must pass or shoot before re-grounding the landing foot. No dragging, sliding or hopping (Rule 13).
- Offside. Entering an area your position isn't allowed in, with or without the ball, is offside (Rule 14).
- Passing distances. A pass must leave room for an opponent to intercept (short pass), and the ball can't cross a whole third without being caught or touched in it (over a third, Rule 12).
- Obstruction. You may defend the player with the ball only from at least 0.9 m (3 ft), measured from their landing foot (Rule 16.1).
- Contact. Players must not contact an opponent in a way that interferes with their play.
- Scoring. Only the Goal Shooter and Goal Attack score, with a shot from inside the goal circle (Rule 9.1).
Common questions
How many players are in a netball team?
Seven on court at once, one in each position: GS, GA, WA, C, WD, GD and GK. A team can play with a minimum of five, but one of them must be the Centre (Rule 3.2).
What is obstruction in netball?
Defending the player with the ball from closer than 0.9 m (3 ft), measured from their landing foot to your nearer foot (Rule 16.1). You can stand closer if you are not trying to defend, intercept or deflect. Obstruction gives the other team a penalty pass.
How does a netball game start?
With a centre pass. On the whistle the Centre, standing in the centre circle, must release the ball within three seconds, and it must be caught or touched in the centre third (Rules 8.13 and 8.14). Teams then take centre passes in turn after every goal.
How many steps can you take in netball?
In effect, one. After landing you can step with your other foot and pivot on your landing foot, but you must pass or shoot before your landing foot touches the ground again. You can't drag, slide or hop (Rule 13).
How long can you hold the ball in netball?
Three seconds. A player in possession must pass or shoot within three seconds (Rule 11.4); holding it longer gives the other team a free pass.
How many substitutions are allowed in netball?
The rules set no limit. Teams can make changes at any interval, when play stops for injury, illness or blood, and straight after a goal if a player asks the umpire to hold time for a tactical change (Rule 3).
Netball drills for this
- Landing Shuttles
- Pivot catch and pass
- 1 vs 1 Centre Pass
- Centre Pass Defence
- Netball positions explained
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The rules in more detail
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Here is a summary of the rules of the game of netball as outlined in the Official Netball Rules, published by the International Federation of Netball Associations (IFNA). It's not possible to include all the rules of the game in this section. There are so many that every netball player learns a new rule every once in a while, no matter how long they've been playing! The aim is to provide you with a basic understanding of the rules to be able to play the game safely and enjoyably. Please use this section as a reference to answer any questions you may have about umpiring decisions.
1. The team Copies of the rule book can be obtained from England Netball.
The teamTeams shall consist of 7 players. There must be at least 5 players, one of whom must play centre, to enable the fixture to go ahead.
SubstitutionsSubstitutions and team changes can be made at any interval, when play is stopped for injury, illness or blood, and straight after a goal if a player asks the umpire to hold time for a tactical change. There is no limit to the number of substitutions that a team can make. If you start a match with 5 or 6 players but more members of your team arrive after the game has started, they must wait until the next centre pass before being allowed to join the game.
Playing positions and their roles on the courtThere are seven playing positions in a team. Each has an important role to play for their team:
Starting the game - centre pass
The first centre pass is decided between the two captains by the toss of a coin. The centre passes then alternate between the teams, regardless of which team has scored.
Footwork in the centre circleThe footwork rule still applies in the centre circle. As soon as the Centre steps into the circle, their leading leg becomes their landing foot and the footwork rule then applies. That is, if they lift or move their landing foot and place it back down again, a free pass will be awarded to the opposing team due to footwork.
Offside rule
A player with or without the ball cannot move into an area of the court that is not designated for their position.
FootworkA player can receive the ball:
Obstruction
A player attempting to intercept or defend the ball must be at least 3ft (0.9m) away from the player with the ball. This distance is measured from the landing foot of the player in possession of the ball. The defender may jump to intercept or defend the ball from this 0.9m (3ft) feet distance but you must ensure if you do jump to defend a ball, you do not land any nearer that 3ft or this is obstruction (i.e. shortening your distance).
Obstruction of a player not in possession of the ballYour arms can be outstretched when you are a marking your player off the ball if you are trying to:
Contact
"No player may contact an opponent, either accidentally or deliberately, in such a way that interferes with the play of that opponent or causes contact to occur."
Penalties against a playerThe penalised player must stand beside and away from the player taking the penalty so as not to impede this player in any way.
Taking free passes and penalties
You have 3 seconds from setting the free pass/penalty in which to take it. If you decide that another player would be better taking it, you must place the ball back on the floor.
ShootingOnly the GS and GA are able to score goals for your team. They must be wholly inside the goal circle to shoot.
Throw in
The ball is thrown back into play from the point where it went off the court. It is out of court when it contacts anything outside the court area (except the goalpost).
Over a third
The ball cannot be thrown over a complete third of the court without being touched or caught by a player (i.e. it cannot cross two transverse lines).
Replayed ballA player may not replay the ball. Specifically you can not:
Short pass
At the moment the ball is passed there must be room for a third player between the hands of thrower and catcher.
Jewellery
Players must remove all jewellery before the start of a match to avoid injury to you as a player and your opposition. This rule includes all ear piercings, including piercings high on the ear lobe. Covering piercings up with a plaster is not adequate!
Nails
Nails must be kept short. As a guideline, nails should be no longer than 1mm long and should not be seen from the underside of the finger. This is to protect other players from injury.
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