
ANIMATION A) Front person= Decision Maker Back person= Reactor Race to opposite cones & back -Outside foot push off & Deceleration ANIMATION B) Same decision making & reaction from athletes, introduce a feeder who also become a decision maker and can pass to either athlete. Athlete that doesnt receive pass must drop back towards The Centre Corridor. 3RD PROG- Original Feeder must cut through C Corridor after original feed to re-offer Original Receiver of 1st pass can then choose bewtween both re-offers to pass to.
Make it harder by having decision maker use a prelim that recator then has to read off.
This practice has no coaching points
This practice has no progressions
in more ways than one
A ready-to-run Halloween session for High 5 and junior netball. Real drills in spooky costume, with a warm-up, a technical block, a decision-making game and a finish.
Tight markers win when attackers run in straight lines. Teach your players to dodge, change pace and time their drive so they get free when the ball is ready.
When everyone chases the ball, nobody is free. Teach your team to spread out, offer two options and clear space so the ball moves cleanly down court.