
Set up. Feeder in centre circle. 2 attackers and a defender start behind the transverse line. On whistle players lead out defender chooses one attacker to stay with. Feeder to make decisions and pass to free player
Making quick decision. Looking for best option
This practice has no coaching points
This practice has no progressions
in more ways than one
A ready-to-run Halloween session for High 5 and junior netball. Real drills in spooky costume, with a warm-up, a technical block, a decision-making game and a finish.
Tight markers win when attackers run in straight lines. Teach your players to dodge, change pace and time their drive so they get free when the ball is ready.
When everyone chases the ball, nobody is free. Teach your team to spread out, offer two options and clear space so the ball moves cleanly down court.