Rugby: decision support

July 2026

July is the month most clubs dust off the running shoes and head for the hills. It feels productive - lads coming back sweaty and sore, the group bonding through shared suffering. But months of steady-state running rarely show up where it matters: in the last ten minutes of a tight match, when the legs are gone and a defender still needs tracking.

The modern thinking on pre-season is simple. Rugby is a game of repeated high-intensity efforts, collisions and rapid decisions under fatigue. Your conditioning should look like that too. Get the ball into the work as early as you safely can, and build volume gradually rather than front-loading everyone into the ground in week one.

Why Traditional Fitness Falls Short

Rugby is not a steady-state sport. It is a series of short, sharp bursts - a sprint to the breakdown, a collision, a scramble to reset - separated by incomplete recovery. Training your players to jog for forty minutes teaches their bodies to be efficient at jogging. It does very little for the energy system the game actually taxes.

Worse, long slow running done in isolation carries a real cost: it eats into the time you have for skills, and it can leave players flat and heavy-legged rather than sharp. Fitness earned away from the ball tends to stay away from the ball.

Build It Around the Game

The most transferable conditioning happens inside rugby-shaped activity. Small-sided games, handling grids run at pace, and repeat-effort shuttles with a skill on the end all raise the heart rate while rehearsing the movements and decisions of a match. Players get fit and better at rugby at the same time.

Step One: Establish a base. Early pre-season, use games and continuous handling to lift general work capacity. Keep intensity moderate and volume gentle - you are waking bodies up, not testing them.

Step Two: Add repeated high-intensity efforts. Introduce shuttle and interval work with clear work-to-rest ratios. Think 15-30 seconds of maximal effort against short recovery, repeated in blocks. Put a pass, a catch or a decision at the end so fitness and skill develop together.

Step Three: Layer in fatigue. Once the base is there, run your skills sessions when players are tired. Handling under fatigue is where matches are won and lost, so rehearse it deliberately rather than hoping it holds up.

Step Four: Sharpen and taper. In the final weeks before your opener, cut volume and lift intensity. Short, sharp, game-realistic work keeps players fresh and fast rather than flat.

Manage the Load, Not Just the Effort

The point of building gradually is not softness - it is availability. Players who are buried under a huge week-one load pick up soft-tissue injuries and spend the season on the physio bench. Track how hard sessions feel, watch for the group getting heavy-legged, and progress the tough stuff week on week rather than all at once.

Small tweaks make a big difference. Vary the work so it is not all running in straight lines. Give genuine recovery between the hard days. And remember that a fit squad that is fully available in September beats a heroically fit squad that is half-injured.

Don't Forget the Collision Engine

Running fitness alone will not prepare a player for the specific fatigue of repeated contact. Wrestling, bag work and short contact-conditioning circuits build the strength and resilience the tackle and breakdown demand. Weave a little of this into the fitness block so that when full contact returns, bodies are ready for it - but build it up carefully, never full-tilt in the first sessions.

Key Coaching Points

  • Match your conditioning to the game: short, sharp, repeated efforts, not endless steady running
  • Get a ball into the work early so fitness and skills grow together
  • Build volume gradually across pre-season rather than front-loading week one
  • Deliberately train handling and decisions under fatigue
  • Track load and protect recovery to keep players available all season
  • Include contact-conditioning so bodies are ready when full contact returns

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Frequently Asked Questions

Should we scrap long runs from pre-season altogether?

Not entirely. A little low-intensity aerobic work early on helps build a base and aids recovery. The mistake is making it the centrepiece. Once the base is laid, the bulk of your conditioning should look and feel like rugby - repeated efforts, changes of direction and a ball in the mix.

How early should we introduce ball work in pre-season?

From day one. There is no need to earn the right to touch a ball by grinding through fitness first. Handling grids and small-sided games raise the heart rate just as effectively as running while keeping skills sharp and morale high.

How do I know if I'm loading players too hard?

Watch and listen. Persistent heavy legs, dropping session quality, niggling soft-tissue complaints and low mood are all signs the load is climbing too fast. Ask players how hard sessions felt, progress the demanding work week on week, and always protect a proper recovery day.

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Player Empowerment

We have open this thread to continue the discussion on Player Empowerment started in the Coaches Hot Tip in this month's newsletter. If you missed it, here it is again. There is no doubt that if you want your team to be successful, you need the players to make decisions on the pitch for themselves. We know that if a team is used to getting the answers to problems on the field from the coach, it will mean that they will hesitate and look to the touchline before commiting to an action and that, of course, will be far too late! The coach can still influence things but once the game has started it is a fairly minimal influence, during the game it must be the players who react to situations as they happen and make decisions immediatley. Therefore, it is essential to have leaders in the team who feel confident about making decisons in the heat of the battle. They need to know that even a wrong call is better than no call. They should feel that their coach will support them in making a call and, if it was not necesarily the best decision, will help them make a better one next time without being too critical. Ideally, the leaders and decision makers will be at key positions in the team where they can communicate with other players as well as influencing play themselves. Key positions are Numbers%3A 2; 4/5; 8; 9; 10 and 15. This is often referred to as "The Spine or Backbone" of the team. This is not to say that a good captain and leader can't be in another position but if they are, for instance an 11 or 14, they will need good co leaders in the key positions to communicate their decisions during a game. To develop this spine to operate as leaders, the coach should involve these players in discussions about how the team are playing - making them feel some ownership and responsibility for the teams performance. They could also be involved in unit practises, for instance the 2 and 8 could Normal 0 false false false MicrosoftInternetExplorer4 occasionaly lead part of a line out practice, once the coach has agreed with them what the practice needs to achieve. The coach is not giving the players complete control but rather, allowing them to be involved in the process of team development. Obviously, the age and ability of your team can affect how far along this path you can go but, even with players as young as Under 8's, I have found that delegating some responsibility is a really effective way to build a cohesive and well functioning team! Let me know your thoughts on this type player empowerment. Good luck Simon

Archived User Coach

Order of operations for a maul.

I'm kicking around two different orders for creating mauls. 1) 3rd Man Rip First supporters arrive and drive over rather than stripping ball. I like this one because it allows the supporters to join more quickly and keeps everything going forward. Because the original ball carrier keeps the ball until the 3rd man joins, this maul turns into a clean ruck very easily. I don't like this one because of the increased stress on the ball carrier to protect the ball, and the ball's slower movement to the back. 2) First man rip First supporter arrives and strips, third and fourth drive over. I like this one because the ball is cleared from the front straight away. I don't like this one because it can fall and be a mess, as well as as lack forward momentum as the focus is put on the ball. What do you think about the two ways of forming a maul? I've seen teams do both. Keep in mind I coach mainly older, new players.

Josh Macy Coach, United States of America

Our under tens when they go into a ruck situation often go straight over the ball leaving it in the open. A is this ball then available to be played by any player from both teams and B if this ball is out how can we teach them to secure the ball.

Ask a question and have it answered by Coaches from around the world and Sportplan's team of Experts.

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Attacking

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