Drill 1. Start with a gentle jog around the court, throwing in some sidesteps, high knees and heel flicks.
Drill 2. Line up two teams on opposite sides of the court and give each player a number or position. On the coach's call the players who has had their numbers called spint into the center, touch the cone and then run back to their touchline.
Drill 3. Finish with some back and forth running. Players complete 10 runs (there and back) as quickly as possible.
Drill 1: You might like to play some music whilst players are jogging.
Drill 2: To add to the competitive element you could place a ball on top of each cone and the first player to snatch the ball is the winner.
Drill3: Depending on the age of your players you might like to decrease/ increase the number of back and forth runs - possibly even doing an extra set with older, fitter players.
Build on your players existing stamina and endurance through fun and competitive practices and games, ensuring they maintain their performance under fatigue.
Fitness, something which everyone has the ability to improve and what can make all the difference when it gets close at the end.
Jogging and footwork patterns.
Players jog around the court, preforming different footwork patterns along different sides can be any lines on the court, players do not have to run around the perimeter).
With older players allow the player at the front of the line to lead, the other players must follow their example. Regularly change the player at the front of the line.
In one third of the court any number of players work with one ball between them.
The aim of the game is for players to pass the ball to each other, whilst one player attempts to catch the player in possession of the ball.
Once the player in possession has been caught players swap roles, with the player who was caught becoming the next catcher.
Split your players into 2 teams 4v4 with one ball to start and mark out a square grid (20x20) by using cones.
The white players (catchers) pass the ball between themselves to try and tag the black player (escaped prisoner) with the ball.
The black player has to stay inside the grid, as do the white players. White players can only move when they do not have the ball.
Once the black players gets tagged they switch with the white player who tagged them.
Players line up in 2 lines facing each other.
Players line up in single file. The front player runs in any direction and the rest follow. On the coach's whistle the back player runs to the front and takes over the lead.
Unlimited number of players, 1 ball between 2, 1 full court length. Players pass the ball between thier partner whilst moveing down the court. When players reach the end of the court they peel out and pass over the inside line using overhead passes. Transition should be continuous.
In groups of 4. Three players hold hands, with the fourth player being made the tagger. The fourth player (green player 1) has to try and tag a named member of the triangle (in this case player 1).
Set up: Players set up in 4 corners 8+ players 2 balls in diagonally opposite corners Players without the balls and at the front of diagonally oppsite lines are the workers. Workers drive out and receive a pass from their left. Worker turns and passes back to the line they came from. Workers then drives back towards the line they came from to receive a short 'anywhere' pass (drop, high, bounce). Worker then drives to their left to receive a long over head ball and passes to the line they were driving towards. Passer sends a long flat ball to worker who then finishes off with a pass to the opposite line they originally started from.
Cone out a square, 5m x 5m, with 3 attacker's and 1 defender inside. One of the attackers starts with a ball. The attacker's aim is to get the ball to all 4 corners in any order without being tagged with the ball by the defender. They start again if they are tagged. They can only move the ball by passing, they can't run with it. You can swap the defender out if they make it to all 4 corners or wait until they have managed it a few times to progress.
Simple jogging x 4 lengths Jog backwards x 2 lengths Switch jogging, switching between forward & sideways facing x 2 lengths Jog, grapevine technique x 2 lengths Jog, Zig-zag running - two steps right, two steps left x 2 lengths Static squats - keep heels on ground, knees over feet x 10 on each leg Static toe rolls - Up onto toes, rock back onto heels x 20 Zig zag at a faster pace - cut out the squeaky shoe noise, so running and not sliding x 2 lengths Slow walking lunges - 5 to the right, 5 to the left - Head up, keep steady, keep in line, back straight Static side lunges - 5 to the right, 5 to the left - feet parallel
Cones are set out in a W shape. Players start line up and run one after the other. Once the first player has reached the first cone the second player starts.
A good warm up for a large group. Players are in partners and stand opposite eachother with a cone inbetween them. The coach calls out body parts players are to touch. When coach calls out 'cone' players are to quickly grab the cone in front of them,contesting with their partner. Fun for all ages!
Unlimited number of players, 1 ball between 2. Examples of movements you could use: Crunch and pass V sit overhead pass Little feet and chest pass Bicycle legs and pass
Equipment: 2 balls, half court space, 6+ players. 4 players stand as posts in a square as set out in video. Approximatly half way down 1/3 and near halfway. 2 other players, the workers, start on the baseline with the balls, one each. Workers pass ball out to first posts on a diagonal and follow the pass to recieve a short pass from first post. Workers then pass straight on to the second posts and follow the pass. Second post players toss a high ball for the workers to catch. Workers stay put and the second post players run down court to recieve a long pass to the point of the first posts. First posts move down and will become the workers in the next round.
Jogging around the court for 10 minutes, depending on facilities available possibly with some music playing. After 5 minutes of gentle jogging introduce some rules (see notes).
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The helpful tips, ideas and drills are super useful for developing our coaching abilities and the abilities of our players.