
GK stays high in circleWD/C/GD take space at front top of circle edgeWD/C/GD deny that space to attackers forcing then HIGH & WIDEencourages a high ball either into wing area or into circle that GK can have a go at Fly Intercept foror forces back passGA/WA need to stay on the WD/GD to add pressure the that back pass and force a 2 sec hold
GK needs to gain front position on GS if GK goes out, GD needs to drive back in to protect the space around goal GD/WD/C not to get drawn to chase playerCOMMUNICATEarms over the ball every timewhole unit moves together once broken - go back to 1v1 defence
This practice has no coaching points
This practice has no progressions
in more ways than one
A ready-to-run Halloween session for High 5 and junior netball. Real drills in spooky costume, with a warm-up, a technical block, a decision-making game and a finish.
Tight markers win when attackers run in straight lines. Teach your players to dodge, change pace and time their drive so they get free when the ball is ready.
When everyone chases the ball, nobody is free. Teach your team to spread out, offer two options and clear space so the ball moves cleanly down court.