Rugby: creating

July 2026

July is the month most clubs dust off the running shoes and head for the hills. It feels productive - lads coming back sweaty and sore, the group bonding through shared suffering. But months of steady-state running rarely show up where it matters: in the last ten minutes of a tight match, when the legs are gone and a defender still needs tracking.

The modern thinking on pre-season is simple. Rugby is a game of repeated high-intensity efforts, collisions and rapid decisions under fatigue. Your conditioning should look like that too. Get the ball into the work as early as you safely can, and build volume gradually rather than front-loading everyone into the ground in week one.

Why Traditional Fitness Falls Short

Rugby is not a steady-state sport. It is a series of short, sharp bursts - a sprint to the breakdown, a collision, a scramble to reset - separated by incomplete recovery. Training your players to jog for forty minutes teaches their bodies to be efficient at jogging. It does very little for the energy system the game actually taxes.

Worse, long slow running done in isolation carries a real cost: it eats into the time you have for skills, and it can leave players flat and heavy-legged rather than sharp. Fitness earned away from the ball tends to stay away from the ball.

Build It Around the Game

The most transferable conditioning happens inside rugby-shaped activity. Small-sided games, handling grids run at pace, and repeat-effort shuttles with a skill on the end all raise the heart rate while rehearsing the movements and decisions of a match. Players get fit and better at rugby at the same time.

Step One: Establish a base. Early pre-season, use games and continuous handling to lift general work capacity. Keep intensity moderate and volume gentle - you are waking bodies up, not testing them.

Step Two: Add repeated high-intensity efforts. Introduce shuttle and interval work with clear work-to-rest ratios. Think 15-30 seconds of maximal effort against short recovery, repeated in blocks. Put a pass, a catch or a decision at the end so fitness and skill develop together.

Step Three: Layer in fatigue. Once the base is there, run your skills sessions when players are tired. Handling under fatigue is where matches are won and lost, so rehearse it deliberately rather than hoping it holds up.

Step Four: Sharpen and taper. In the final weeks before your opener, cut volume and lift intensity. Short, sharp, game-realistic work keeps players fresh and fast rather than flat.

Manage the Load, Not Just the Effort

The point of building gradually is not softness - it is availability. Players who are buried under a huge week-one load pick up soft-tissue injuries and spend the season on the physio bench. Track how hard sessions feel, watch for the group getting heavy-legged, and progress the tough stuff week on week rather than all at once.

Small tweaks make a big difference. Vary the work so it is not all running in straight lines. Give genuine recovery between the hard days. And remember that a fit squad that is fully available in September beats a heroically fit squad that is half-injured.

Don't Forget the Collision Engine

Running fitness alone will not prepare a player for the specific fatigue of repeated contact. Wrestling, bag work and short contact-conditioning circuits build the strength and resilience the tackle and breakdown demand. Weave a little of this into the fitness block so that when full contact returns, bodies are ready for it - but build it up carefully, never full-tilt in the first sessions.

Key Coaching Points

  • Match your conditioning to the game: short, sharp, repeated efforts, not endless steady running
  • Get a ball into the work early so fitness and skills grow together
  • Build volume gradually across pre-season rather than front-loading week one
  • Deliberately train handling and decisions under fatigue
  • Track load and protect recovery to keep players available all season
  • Include contact-conditioning so bodies are ready when full contact returns

Recommended Drills

VIEW ALL FITNESS DRILLS

Frequently Asked Questions

Should we scrap long runs from pre-season altogether?

Not entirely. A little low-intensity aerobic work early on helps build a base and aids recovery. The mistake is making it the centrepiece. Once the base is laid, the bulk of your conditioning should look and feel like rugby - repeated efforts, changes of direction and a ball in the mix.

How early should we introduce ball work in pre-season?

From day one. There is no need to earn the right to touch a ball by grinding through fitness first. Handling grids and small-sided games raise the heart rate just as effectively as running while keeping skills sharp and morale high.

How do I know if I'm loading players too hard?

Watch and listen. Persistent heavy legs, dropping session quality, niggling soft-tissue complaints and low mood are all signs the load is climbing too fast. Ask players how hard sessions felt, progress the demanding work week on week, and always protect a proper recovery day.

creating DRILLS
View All

Maul Touch

Be brief when telling the players the laws of this game, it's important to get them moving quickly. This is not a contact game, but there will be some light contact. Break your players into two teams, giving each team their own colour of bibs if necessary. One team goes to attack, and one to defence. Nominate a Scrum Half for each team, it will be their job to move the ball from the back of the maul and out to an attacking line. There is no kicking in this game. Normal laws of rugby apply e.g. a forward pass will result in the ball being turned over to the opposition. If an attacking player is touched: they must stop and turn, a maul is then built based on how you have trained your players to Maul. Only four players should be in the maul - but every player should be able to maul - including the backs! When you start playing this game make sure that the defence is employing your defensive pattern around the maul. They will commit 4 players, but will not do anything more than provide light resistance. Once formed the maul can take four steps before moving the ball. If there is a delay in creating the maul, or the quality of the maul is poor - the ball can be turned over. Depending on your goals decide on the number of touches you wish to allow e.g. unlimited is not a bad option as mistakes will be made! If a team has been in possession for a long time, don't forget to turn the ball over to give the opposition a run. Don't hesitate to shape the game to focus on your session goals, and let us and other coaches know what worked for you.

Warm Up

Scoring Zones

Be brief when telling the players the laws of this game, it's important to get them moving quickly. This is not a contact game. Break your players into two teams, giving each team their own colour of bibs if necessary. One team goes to attack, and one to defense. Nominate a Scrum Half for each team. There is no kicking in this game. Normal laws of rugby apply e.g. a forward pass will result in the ball being turned over to the opposition. If an attacking player is touched: they must go to ground, present the ball, two of their teammates ruck over (staying over the ball), and the Scrum Half moves the ball for the next phase of attack.The defence must commit three players to every ruck, or risk an infringement which will see tem pushed back ten meters. The ball must be moved from the ruck within 5 seconds. Make sure that the defense is employing your defensive pattern around the ruck.  Throughout the game the coach call the point of attack e,g, attack RED ZONE or Zone 2. The coach can also call the scoring zone, Score At Zone Yellow or Zone 3. As the game progresses have the players call the point of attack, and the scoring zones - but they must do this early and they must committ to that attack for a period of time. Have attacking players do what they normally would at the ruck. Depending on your goals decide on the number of touches you wish to allow e.g. unlimited is not a bad option as mistakes will be made! On a mistake or after a period of time, turn the ball over so that both teams get time in attack and defence. Don't hesitate to shape the game to focus on your session goals, and let us and other coaches know what worked for you!

Warm Up

Unfortunately there were no results for your search! Please try again
creating SESSIONS
View All
creating ANSWERS
View All

New rules... how best to take long corners ?

Given the lovely new rules... Can you suggest how to coach a team taking long corners. No player can be 5 yards from player taking the long corner - So creating a 2v1 now is impossible. How do you coach this ? Thanks

Grant Hunt Coach, United Kingdom

Looking to open a bit of a debate. I was running a?

Looking to open a bit of a debate. I was running a 'coach the coaches' course last night and I asked the candidates 'do you coach your players to run at the man? or run at space?'. There was a 50/50 split, the older coaches said 'the man', younger ones 'the space', and others who'd never played before 'both!'. What do you coach?

Archived User Coach

How can my forwards counter a wheeling scrum?

My props (and I ) lack front row experience

Archived User Coach

Backs move from restart scrum?

Has anyone got a good backs move from scrum at halfway after failed restart.

Warren Galbraith Coach, Switzerland

Problem with creating text on chalkboard

I'm not able to add text when creating a new chalkboard.

Lucie Savelberg Coach, Netherlands

Is there a tutorial on creating animations?

Is there a tutorial on creating animations?

Jason Madvig Coach, United States of America

Sessions get Deleted

Just wondering why when i make a session plan it sometimes deletes its self or doesn't show up in our folders.

Grace Coach, England

U8s crowding the ball

Hey all,Can anyone suggest some drills or tips to try and help my under 8s from crowding the ball carrier, We are finding that all of the team huddle around the ball carrier at Starts / Restarts. I dont want to keep stopping play to tell them that huddling around the ball carrier is not creating the space they need as i sound like a broken record.Any suggestions very welcome.Cheers

Matt Osborne Coach, England

about creating

how to create the drills in sports plan phone app?

akash hiremath Coach, India

creating a animation plan

I an not seem to access the animation planonce select then a cross appears

Andre mynhardt Coach, United Kingdom

Creating Animated Passing Drills

How can I create animated drills that pass back and forth between players?

Jesus Arriaza-Lopez Coach, United States of America

Animation tutorial

Are there any tutorials for creating animated drills?

Jesus Arriaza-Lopez Coach, United States of America

Session plan

The template for creating a session plan does not work, and it has not since May 12. When will this be fixed?

Scott Gargan Coach, Canada

Creating a PDF

When I try to create a PDF of the plan I want it does not create a PDF

Paige Stringer Coach, United Kingdom

making lesson plans

how do I put the things I want to do in my training session in one place? I would just fav them but I coach 4 Diffrent age groups

Tillie House Coach, England

Multiple Passes

Hi there , im finding it hard to do multiple passes when creating a animation

Shaun Tuteru Coach, Australia

Tips on breaking through a def...

Hi my name is Mac and i am a 8 man and i struggle to push through a defensive line when i have the ball due to how my coaches make us practice so i wanted to know tips on how to push/break through a defensive line when i have the ball.

Mac Coach, United States of America

Under 9`s rugby, fear of tackl...

I coach under 9`s rugby and a lot of the kids have a bad fear of tackling, they lack the confidence to get stuck in. What is the best thing to help them overcome this?

Archived User Coach

First time coaching the U13s n...

I have just started helping our head coach with under12's team. He wants to retire and has put me forward to be head coach next season. I am a little worried on how i should aproach training with the boys, going to a full 15 a side team on a full pitch. Any ideas would be greatly appreciated.

Archived User Coach

Developing a 1:1 coaching plan...

Hi I’m a proud dad who wants to help his 12 year old son develop as an aspiring number 12/13. No experience at all coaching but willing to give it a go. He already trains with his team of course but only once a week. I’d like to supplement that with a plan that he and I can follow 2 to 3 times a week but limited realisticallly to he and I. Passing and tackling and speed and agility I’m guessing are key? Anything on decision making would also be good. Any advice gratefully received!

Carl Mooney Coach, England

JOIN SPORTPLAN FOR FREE

  • search our library of 1100+ rugby drills
  • create your own professional coaching plans
  • or access our tried and tested plans

Sportplan App

Give it a try - it's better in the app

YOUR SESSION IS STARTING SOON... Join the growing community of rugby coaches plus 1100+ drills and pro tools to make coaching easy.
LET'S DO IT