Cone out a square, 5m x 5m, with 3 attacker's and 1 defender inside.
One of the attackers starts with a ball.
The attacker's aim is to get the ball to all 4 corners in any order without being tagged with the ball by the defender. They start again if they are tagged.
They can only move the ball by passing, they can't run with it.
You can swap the defender out if they make it to all 4 corners or wait until they have managed it a few times to progress.
In a 3 vs 1 scenario you should always have an attacker free, if not it is poor decision making.
One attacker can draw the defender out of position, leaving another free to get to a corner.
This warm up targets space, awareness and decision making.
in more ways than one
in more ways than one
Tight markers win when attackers run in straight lines. Teach your players to dodge, change pace and time their drive so they get free when the ball is ready.
When everyone chases the ball, nobody is free. Teach your team to spread out, offer two options and clear space so the ball moves cleanly down court.
A shooter who can hold a strong position under the post is worth more than one who runs all over the circle. Here is how to coach body shape, a legal hold and a well-timed release, and how feeders make the most of it.