Around the circle to make intercepts relevant for a GK.
Feeder 3-4m from the top of the circle, other 2 feeders in line with the top of the circle but out to the side.
Both attackers and the defender start in the circle.
Feeder passes to one attacker, defender intercepts. Ball back to feeder who can pass out to the side or to the same attacker.
If ball goes out to the side they pass in to the attacker. Defender goes for the intercept of any pass to the attacker.
Feeders can put deception into their passes by:
in more ways than one
in more ways than one
Quiet teams concede easy goals. Teach your players to call for the ball and talk through defence, and your combinations hold up when it matters.
A ready-to-run Halloween session for High 5 and junior netball. Real drills in spooky costume, with a warm-up, a technical block, a decision-making game and a finish.
Tight markers win when attackers run in straight lines. Teach your players to dodge, change pace and time their drive so they get free when the ball is ready.