
Defender stands with back against Attacker. The Attacker has to try and move around the Defender to touch the cone. The Defender tries to prevent the Attacker from touching the cone by blocking Players keep going for a specified time period Everytime the Attacker toches the cone they get a point. Use a 3rd player to tell the defender if they're holding or contacting. The defender looses a point for every infringement
This practice has no coaching points
This practice has no progressions
in more ways than one
A ready-to-run Halloween session for High 5 and junior netball. Real drills in spooky costume, with a warm-up, a technical block, a decision-making game and a finish.
Tight markers win when attackers run in straight lines. Teach your players to dodge, change pace and time their drive so they get free when the ball is ready.
When everyone chases the ball, nobody is free. Teach your team to spread out, offer two options and clear space so the ball moves cleanly down court.