Rugby: quick hands attacking space session

quick hands attacking space session DRILLS
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Realignment & Depth - 5 v 4 Ha...

The realignment and depth hands drill is a quick drill to focus the players in sharpening their alignment and depth before a session. You can spend as long or as short on this drill as you need. The aim of the drill is to develop the speed at which players realign themselves, to support their early hand-catch, quick and accurate transfer of the ball to a support player.Set a 5 cones 1.5 meter apart in straight line. This will mark where the players will start the drill fromSet 4 cones at a diagonal in line with the starting cones from one edge. This will be the cones that the defending players need to retreat to before coming up to pressure the attacking players.The first attacking player needs to step back 1 meter and will receive the ball from the first defending player who has also stepped back 1 meter to his designated coneDivide the group into 4 attacking player and 5 defending players, there should be a free attacking playerThe ball starts with the defending playerOn the coaches call, all defending players need to work back to their designated cone and then come forward in a straight line to their opposite attacking playerThe attacking players set their own depth to ensure they have time to catch and pass effectivelyOn the coaches call, the first defending player will move back to their cone, once they get to the cone they pass the ball to the first attacking player, and then the first defending player tries to put pressure on the first attacking playerThe attacking players try to get the ball to the 5th player without being ‘touched’ by a defending player

General

Realignment & Depth - 5 v 4 Ba...

The realignment and depth hands drill is a quick drill to focus the players in sharpening their alignment and depth before a session. You can spend as long or as short on this drill as you need. The aim of the drill is to develop the speed at which players realign themselves, to support their early hand-catch, quick and accurate transfer of the ball to a support player.Set a 5 cones 1.5 meter apart in straight line. This will mark where the players will start the drill fromSet 4 cones at a diagonal in line with the starting cones from one edge. This will be the cones that the defending players need to retreat to before coming up to pressure the attacking players.The first attacking player needs to step back 1 meter and will receive the ball from the first defending player who has also stepped back 1 meter to his designated coneDivide the group into 4 attacking player and 5 defending players, there should be a free attacking playerThe ball starts with the defending playerOn the coaches call, all defending players need to work back to their designated cone and then come forward in a straight line to their opposite attacking playerThe attacking players set their own depth to ensure they have time to catch and pass effectivelyOn the coaches call, the first defending player will move back to their cone, once they get to the cone they pass the ball to the first attacking player, and then the first defending player tries to put pressure on the first attacking playerThe attacking players try to get the ball to the 5th player without being ‘touched’ by a defending player

General

Scoring Zones Warm Up - Rugby ...

Be brief when telling the players the laws of this game, it's important to get them moving quickly. This is not a contact game. Break your players into two teams, giving each team their own colour of bibs if necessary. One team goes to attack, and one to defense. Nominate a Scrum Half for each team. There is no kicking in this game. Normal laws of rugby apply e.g. a forward pass will result in the ball being turned over to the opposition. If an attacking player is touched: they must go to ground, present the ball, two of their teammates ruck over (staying over the ball), and the Scrum Half moves the ball for the next phase of attack.The defence must commit three players to every ruck, or risk an infringement which will see tem pushed back ten meters. The ball must be moved from the ruck within 5 seconds. Make sure that the defense is employing your defensive pattern around the ruck.  Throughout the game the coach call the point of attack e,g, attack RED ZONE or Zone 2. The coach can also call the scoring zone, Score At Zone Yellow or Zone 3. As the game progresses have the players call the point of attack, and the scoring zones - but they must do this early and they must committ to that attack for a period of time. Have attacking players do what they normally would at the ruck. Depending on your goals decide on the number of touches you wish to allow e.g. unlimited is not a bad option as mistakes will be made! On a mistake or after a period of time, turn the ball over so that both teams get time in attack and defence. Don't hesitate to shape the game to focus on your session goals, and let us and other coaches know what worked for you!

General

Rugby Netball Agility & Runnin...

Drill to practice skills and creating space.Set up a pitch (roughly 25m x 20m depending on age and number of players) with two scoring zones at each end (green cones). Split the players into two even teams and give each team different colour bibs.Teams are aiming to score points by passing the ball to a team mate who is standing in the scoring zone (see diagram). Each time a player catches the ball on the full from a pass from a team mate in the scoring zone their team scores one point, and they turn and attack back the other way. Players cannot run while holding the ball, they must be standing still when they pass.The defending team cannot get closer than 2m to the player with the ball, and can only gain possession by intercepting a pass or if the attacking team drop the ball or give a poor pass which goes to ground. PROGRESSION:Players can only have possession of the ball for 2 seconds. If they hold the ball for longer than two seconds then possession is turned over. This means that the defending team can gain possession if they cut down the attacking players passing options.Players can run when in possession of the ball, but still can only have possession of the ball for 2 seconds.Passes must be over head.Passes must be below waist height.Chip kick / grubber kick instead of pass.Passes must be out of the back of the hand.Passes must be behind the back.Defenders can touch the attacking player in possession of the ball. If the defending team makes two touches on the attacking team then possession is turned over.

General

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