Create all different islands on the court by using cones. Players need to get in pairs with 1 ball between 2. You need 1 or 2 catchers in between the islands (catches are not allowed on the islands). The aim of the game is that the players in a pair have to try and visit all the islands but to be able to move to the next island they need to pass the to their partnerand avoid the catchers. Catchers are not allowed to intercept the ball. Only tag players inbetween the islands.
in more ways than one
in more ways than one
The Wing Attack is the critical link between midcourt possession and circle feeding. This masterclass breaks down the movement patterns, timing, and spatial awareness that separate elite WAs from the rest, with practical drills to develop these skills at every level.
Footwork is the foundation of every skill in netball. This guide provides a clear explanation of the stepping rule, the mechanics of one-foot and two-foot landings, pivoting technique, and progressive drills to build footwork confidence from junior level upward.
The early 'shoot from anywhere' era is over. Smart teams now use data-driven decision models to decide when the two-pointer is worth it.