2+ players, 2+ balloons, 6+ cones.
1. Players stand in their marked out square with cones.
2. Players tap the balloon then drive out to 1 cone before tapping the balloon again and keeping it 'alive'.
Progression 1: Player drives to two cones then taps the balloon.
Progression 2: Players drive to one cone, return to the middle then swap squares with the other player.
You could set up mulitple squares have have players rotate through a grid structure with more players.
Ideally have players drive out to a cone and return to the middle before driving back out.
in more ways than one
in more ways than one
Tight markers win when attackers run in straight lines. Teach your players to dodge, change pace and time their drive so they get free when the ball is ready.
When everyone chases the ball, nobody is free. Teach your team to spread out, offer two options and clear space so the ball moves cleanly down court.
A shooter who can hold a strong position under the post is worth more than one who runs all over the circle. Here is how to coach body shape, a legal hold and a well-timed release, and how feeders make the most of it.