
The feeders are positioned adjacent to one another, instead of opposite - with an attacker and defender inside the square. The attacker can offload to either feeder. However, if the attacker cannot get free within 3 seconds OR the attacker is holding the side of the free feeder - the ball can swing to the free feeder. The ball can only be swung once, at which point it must be passed to the attacker. The attacker must still try to get free each time for the first feed.
The attacker can use the defender to hold their space for the ball to be swung - after attempting to get free. Feeders need to recognise when the attacker is stuck and use the swing to open them up to feed the ball in.
This practice has no coaching points
This practice has no progressions
in more ways than one
A ready-to-run Halloween session for High 5 and junior netball. Real drills in spooky costume, with a warm-up, a technical block, a decision-making game and a finish.
Tight markers win when attackers run in straight lines. Teach your players to dodge, change pace and time their drive so they get free when the ball is ready.
When everyone chases the ball, nobody is free. Teach your team to spread out, offer two options and clear space so the ball moves cleanly down court.