
F (C) pass to GA /WA (A1 & A2) must receive over the line. GD/ WD /C; (D) to mark A1 & A2. GS (A3) to keep moving in circle to receive pass. PROGRESSION, F to become another A. (3rd option) PROGRESSION. Add D in cicle with A3. PROGRESSION. A1 can enter circle. (circle D has 2 attackers to mark) PROGRESSION. Add another D into circle. PROGESSION. MATCH PLAY>
Diguse with A1/A2 how to get free for pass. off line / Switching / One pulls D away for other to receive ball. D to mark A1/A2/A3. Diguse how? Marking space / 1 on 1 A3 to keep moving in circle. Keep ball side/ Drive off/ Hold space. Diguse with D how to defend A1 & A3 in circle (2V1) Diguse how A1 & A3, work together in the cicle.
This practice has no coaching points
This practice has no progressions
in more ways than one
A ready-to-run Halloween session for High 5 and junior netball. Real drills in spooky costume, with a warm-up, a technical block, a decision-making game and a finish.
Tight markers win when attackers run in straight lines. Teach your players to dodge, change pace and time their drive so they get free when the ball is ready.
When everyone chases the ball, nobody is free. Teach your team to spread out, offer two options and clear space so the ball moves cleanly down court.