The Cat tries to tag the Mouse.
If the Cat manages to tag the Mouse then they swap roles (she becomes the Mouse and the Mouse becomes the Cat).
The Mouse runs away and joins the end of a group "in the mouse hole" to be safe. When the Mouse joins the end of a line then the person at the other end of the line becomes the new Mouse to be chased by the Cat.
This encourages quick movement and changes of direction from the Mouse.
The Cat works like a Defender tracking a player. They need to be aware of options for the Mouse to join a group, and try and shut these down where possible.
in more ways than one
in more ways than one
Tight markers win when attackers run in straight lines. Teach your players to dodge, change pace and time their drive so they get free when the ball is ready.
When everyone chases the ball, nobody is free. Teach your team to spread out, offer two options and clear space so the ball moves cleanly down court.
A shooter who can hold a strong position under the post is worth more than one who runs all over the circle. Here is how to coach body shape, a legal hold and a well-timed release, and how feeders make the most of it.