
Use a line or cones to define where the defender can work. The attacking player is looking to get past the defending player without being tagged and only using a change of pace! On the attacking players's die of the line, they can move towards and back to encourage the defender to make a decision about where to move. This will "create" a space/gap for the attacker who will then change pace/movement type to try to avoid the defender without adding in a further change of direction! Try these combinations: walk to sprint skip to sprint sidestep to sprint jog to sprint You could use a bib in back of shorts. Progression: Add in a feeder at the far end to send in a pass once the defender has been beaten. Defender should still go for the tag on attacker Progress further with the defender going for the ball rather than the player (but must first look to delay movement of player)
The attacker has to do enough in the first place to interest the defender and create a space The advantage lies with the attacker in that only she know when she will 'attack' Head up, feet under body, hips aligned forward, confidence and commitment!
This practice has no coaching points
This practice has no progressions
in more ways than one
A ready-to-run Halloween session for High 5 and junior netball. Real drills in spooky costume, with a warm-up, a technical block, a decision-making game and a finish.
Tight markers win when attackers run in straight lines. Teach your players to dodge, change pace and time their drive so they get free when the ball is ready.
When everyone chases the ball, nobody is free. Teach your team to spread out, offer two options and clear space so the ball moves cleanly down court.