3-5 players, 1 ball, 1/2 court space.
1 player, the feeder stands on the third line with the ball.
The other two players (workers) stand about 3 metres away facing away from the feeder.
The workers jog away from the feeder. When the feeder calls "turn" or "go" both workers turn and drive towards the ball in anticipation to catch the pass.
The feeder can choose either players to pass the ball to.
This can be set up with two sets of workers and the feeder can alternate between each set of partners.
The worker who does not receive the pass can then defend the return pass back to the feeder.
Encourage the competitive element, players are to drive hard into the pass from the feeder and 'beat' their partner.
The feeder has to make a decision on who to pass the ball to and the workers have to be ready.
in more ways than one
in more ways than one
A ready-to-run Halloween session for High 5 and junior netball. Real drills in spooky costume, with a warm-up, a technical block, a decision-making game and a finish.
Tight markers win when attackers run in straight lines. Teach your players to dodge, change pace and time their drive so they get free when the ball is ready.
When everyone chases the ball, nobody is free. Teach your team to spread out, offer two options and clear space so the ball moves cleanly down court.