
Cops VS Robbers Robbers need to steal diamonds (netballs) and take them back to Robber's Lair & cops need to intercept them mid robbery and reposses the diamonds and take the back to the cop shop. RULES: -Robbers go on first whistle, cops go on second whistle. -Must use netball rules to accomplish goal. Stepping, Contact or obstruction lands you in jail (both cops & robbers). -to get a team mate out of jail, your team must successfully return a diamond to lair/cop shop. -Only one team member can be in the diamond safe or home base at any one time. -Winner decided when all diamonds have been stolen/saved and goes to whichever team has the most diamonds in their home base
Give both teams 1 minute to strategise their approach. -COMMUNICATION -SPACIAL AWARENESS -TEAM BONDING & DYNAMIC -REWARD & DEISCPLINE ON BASIC SKILLS (Stepping, 3 seconds, contact & obstruction etc)
This practice has no coaching points
This practice has no progressions
in more ways than one
A ready-to-run Halloween session for High 5 and junior netball. Real drills in spooky costume, with a warm-up, a technical block, a decision-making game and a finish.
Tight markers win when attackers run in straight lines. Teach your players to dodge, change pace and time their drive so they get free when the ball is ready.
When everyone chases the ball, nobody is free. Teach your team to spread out, offer two options and clear space so the ball moves cleanly down court.