
The GK takes all throw-ins and penalty passes that are awarded to our team in the defnding goal third. This then allows the GD to accept a pass either in thecentre or goal third, and all other players to move along the court as necessary
Allows the game to move more smoothly Increases player awareness and confidence by having a better understanding of what roles their position is responsible for
This practice has no coaching points
This practice has no progressions
in more ways than one
A ready-to-run Halloween session for High 5 and junior netball. Real drills in spooky costume, with a warm-up, a technical block, a decision-making game and a finish.
Tight markers win when attackers run in straight lines. Teach your players to dodge, change pace and time their drive so they get free when the ball is ready.
When everyone chases the ball, nobody is free. Teach your team to spread out, offer two options and clear space so the ball moves cleanly down court.