
Groups of 4-6 per station. Passing: 2-touch passing Carrying: Obstacle course Hitting: through a defender Carrying: Rollouts Progression: 1-touch passing, or 2 balls in play One-handed only, or 10sec countdown Reverse slaps 3D into and out of the hoops / reverse rollouts Variations: Station 3: Bulldog. 2 defenders in the middle. Other players each have a ball, and must dribble from one line to the other. Those who are tackled become defenders Baseline game. [3] attackers have to get the ball from one baseline to the other, though [2] defenders.
This practice has no coaching points
This practice has no progressions
in more ways than one
The best hockey players in the world do not just react faster; they scan more frequently and process information before the ball arrives. This article explores the science behind scanning, how to coach spatial awareness as a habit, and practical drills that force players to lift their heads and read the game.
In hockey, you can only score from inside the circle. Getting the ball into the D with purpose and creating genuine shooting chances is the hardest part of attack. This article examines the different types of circle entry, why entry angle determines shot quality, and how to train your team to penetrate the most congested area on the pitch.
The best teams don't just press - they press at the right moment. Here's how to train your players to read the cues.