
2 players starts at the top of the D. Player calls out a colour GK must touch one of their baseline cones (or P-spot) of that colour Players must go through their coloured gates and make at least one pass before shooting. 7 seconds to score - counted by GK Progression: - Change the distance/positioning of the GK cones - Switch to GK calling the colours
- Decision making - Who carries ball and who runs without? - How does the location of the player and GK effect the type of shot to attempt? - Risk/reward - early shot when GK is furthest from goal, or controlled shot vs GK in goal - Where do you want to receive the ball? Think about GK positioning - Speed without the ball. Player can run through a gate and look for a deflection into an open net - Moving the GK. From the orange or after GK recovery. Big movements & combos
This practice has no coaching points
This practice has no progressions
in more ways than one
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