Rugby Drill Demonstration

Description

The following are the laws for this game:

  1. Equal number of defenders and attackers.
  2. Normal laws of sevens rugby apply; a knock on etc. results in a turn over.
  3. The attacking team gets 8 touches before the ball has to be turned over.
  4. Change this to suit your training goals. When an attacker is touched they: stop running, turn and present the ball to a support player who waits for the entire defence to gather in around the defender that made the touch.
  5. Following a touch all defenders must gather in and be connected by touching another defender.
  6. Only when the support player passes the ball out can the defence restart the game.
  7. If the defence goes offside or operates illegally, the attack gains 10 meters.
  8. If the defence does not get in quickly, the attack can gain 10 meters. Judge this depending on your player's fitness.
  9. There is no kicking.

Coaching points

  • Defenders work rate must be high.
  • Attackers attack space at pace.
  • Passes are weight correctly in terms of distance, and width.
  • Attacker cut back in, across the drift.
  • Attackers are aware of their position on the pitch, and make every effort not to be isolated in contact.
  • Defenders will need to drift.
  • The Drill is often used with

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