Equipment/setup: end 1/4 or 1/3 pitch, optional 5m circle âkeeper zoneâ using flat markers. Procedure: In 3s, attack the D and score against 1 or 2 defenders. Defender A starts at cone. Defender B (if any) starts in the circle. Switch defender(s) every (5) attacks. Version 1 - Red players start with the ball. Version 2 - Turnover + recovery: Defender A starts with the ball + tries to beat the red players by reaching the 25m line in a 1v3. If dispossessed, s/he must run to the 25m line (or to cone C) becore recovering to help defender B. Variations/progressions: Easier for attackers: 1 defender. Harder: 2 defenders. Increase intensity: (30) sec time limit. No GK: place obstructions/targets in goal ie kit bag, sticks in the angles, to encourage lifted shots.
Focus: use width and crossing to stretch the defence and create goal-scoring opportunities Questions: - How can you get the ball to goal? (e.g. use wing, crossing, draw defender then pass, wall passing, LH player leads deep into box etc.) - (Version 2). Why is it important to get the ball to goal quickly after turning it over? (Before defender can recover). How can we do that? Encourage: players to plan an attack strategy in 3s before their attack. GK focus: make the goal smaller by immediately closing down any ball-carrier that enters it
This practice has no coaching points
This practice has no progressions
Create a resolution to develop your coaching confidence by seizing the opportunity to discover new drills, turn ideas into action and seek advice from the coaching community.
World Rugby has reportedly conceded Aaron Smith's disallowed try in the World Cup final should have stood.
"It is not only useful for staff who are experienced but a valuable tool for those subject staff who have to take teams."