Rugby: Relay Passing Race

Sportplan rugby has played a large role in my team's love for the...
Heather, Rugby Coach


  • With each new instruction to players you'll be having a race, lets see which group is the fastest - no cheating!
  • Don't spend too much time talking, get the players into their groups quickly and tell them to do the following:
  1. Pass the ball between your legs to the person behind you - keep going until the ball reaches the end of the line.
  2. Same thing as above, but this time when the ball reaches the end of the line, the player at the end runs the ball back and the ball starts the same journey again. This is repeating until the every player has run from the back to the front of the line.
  3. Same idea but this time under legs then next person passes over head, next under legs (under/over/under etc.)
  4. Same idea but twist hips to pass to person behind first to the left then to the right - back person runs to front.
  5. As above but just over the head.
  6. Progress this with your own ideas e.g. pass to the person behind you with one hand etc.
  • This warm-up should be full of fun.


You don't have to focus on all of the following coaching points, create your own or pick the ones that are more appropriate to your session.

  • Change teams if one team is always coming last!
  • Two hands on the ball at all times, unless instructed.
  • Four hands on the ball at the moment of the pass.
  • Good communication between the passer and the receiver.
  • Receivers hands are out and ready to take the pass.
  • Players encourage one another, even when mistakes are made.
  • If a ball is dropped, play on, focus on the next pass.
  • There should be a sense of fun, but with a high tempo.
  • Encourage competition.
  • Keep players moving, and encouraging listening skills at all time.
  • Coach on the go, without stopping the activity if possible.


Younger players love having fun with this - so why not have the last player crawl through the legs of all the other players to carry the ball back instead of running, or start the ball at the rear - and have that person crawl through the legs of the other players, getting back in time to receive the last pass. You'll have to have a set of balls at the rear of each line for this - or maybe assistant coaches could keep the balls coming. Why not do this to music?



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3 Touch Kick

Split your players into two teams, giving one group of players a set of coloured bibs to set them apart, and quickly tell your players the following laws: We will be playing a rugby league style touch. When touched: set the ball down, stand over the ball, allow the scum-half to move the ball away from the point of contact. The defenders should stay on side following a touch, and should not compete for the ball. Any infringements in defence should result in the defending team conceding 10 Meters or possibly giving 1 or more extra touches to the attacking team. I'll leave this to your judgement depending on your team's age, skill level, and your session target/s. The attacking team can sustain three touches before they have to kick. Their kick should be as it would be in the game: a kick to touch, a kick for territory, or a kick that can be regained e.g. a grubber kick. The defenders should behave as they would in a real game. Quick put in's from the touchlines replace lineouts. Defenders who take the ball from an attacking kick should counter attack. A forth touch results in a turn over. The Scrum Half has a maxium of 5 seconds to move the ball from the point of touch. A ball kicked directly to touch from outside the attacking teams 22, or where the ball has been taken into the 22 by the attacking team and then kicked into touch - will result in a turn over with play starting on the five meter line closest to where the kick was made. The defence should be 10 meters back. A ball kicked from inside the attacking teams 22 can go directly to touch, as long as the attacking team did not carry the ball into their own 22 before the kick. The resulting put in will be to the opposition from where the ball has went into touch. Quick put-in's are enoucraged, if not possible the ball is played from the 5 meter line with the defence 10 meters back. Give points for quick put ins that work. Feel free to play with any of noted laws, let us know the law variations that work for you!

Warm Up


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