Rugby Drill Demonstration

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Developing reactions and decision making skills to dominate support play Session Thumbnail
Developing reactions and decision making skills to dominate support play

A player needs to make hundreds of decisions on the pitch. Get them making the right ones when in attack to utilise the support to sustain attacking pressure on the opposition.

Preview Plan


The following are the laws for this game:

  • Equal number of defenders and attackers.
  • Use bibs to identify both teams.
  • Normal laws of rugby apply; a knock on etc. results in a turn over.
  • The attacking team gets 8 touches before the ball has to be turned over.
  • Change this to suit your training goals. When an attacker is touched they: stop running, turn and present the ball to a support player who wait for the entire defence to gather in around the defender that made the touch.
  • Following a touch all defenders must gather in and be connected by touching another defender.
  • Only when the support player passes the ball out can the defence restart the game.
  • If the defence goes offside or operates illegally, the attack gains 10 meters.
  • If the defence does not get in quickly, the attack can gain 10 meters. Judge this depending on your player's fitness.
  • There is no kicking.

Coaching points

You may not be able to focus on all of the following coaching points, pick the ones that are applicable to your training session.

  • Good communication in defense - calling all the players in following a touch.
  • The defense will be under extraordinary pressure, their fitness will be tested to the extreme. They need to support and encourage one another.
  • Attackers should attack space at speed. Attackers need to develop ideas that delay the drift. Attackers can cut back across the drift.
  • The attack can be patient, waiting for the defense to make a mistake or get tired. Players should get used to the idea of using the ability to wait while holding onto the ball as an attacking tool.
  • The defense has to drift - we could use the normal rules of drifting. Use good communication in defense e.g. push, hold, take the last man etc.
  • Are we making the best use of space?
  • You might find that despite the extra space, the attack is still not scoring. This gives players the opportunity to discover why!

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