Set up two 1m wide gates of cones (green and red) either side of a feeder, with a line of attackers opposite (5m away). Have a number of defenders (3) lined up behind the feeder.
The first player passes the ball to the feeder then moves forward and receives a short return pass from the feeder.
On receiving the return pass he uses footwork to go through one of the gates with a support player going through the other gate.
Once through the gate the ball carrier puts in a fend on the first defender and passes the ball to his support player.
They go on to attack the two other defenders and try execute 2 vs 1 scenarios to get to the end of the drill
Drawing a defender - Run at the defender and make him make a decision. Dummy the pass to see if he follows or commits to the ball carrier, once he is committed to either the ball carrier or the support player either pass the ball to the support player or run and score.
Passing - high outside elbow, hands follow through towards the target
Fending - carry the ball under the outside arm (away from the defender) and use the other arm to push him away from you. Start with the arm bent and aim to push against his chest/shoulder with an open palm
A drill to practice decision making and finding space between defenders.
Set up a line of three defenders with tackle shields (roughly 2m apart), with one defender 2/3m behind the middle defender (blue - see diagram).
Roughly 5m opposite the defenders set up three attackers, one opposite the middle defender with the ball and one either side of the ball carrier (red - see diagram).
When the ball carrier starts running towards the defenders the defender behind moves in to fill one of the defensive gaps. The attackers must successfully select the space and pass the ball to the player to run through the gap and score.
Defenders put more pressure on attackers.
All players must touch the ball. The third attacker must get through their space as a support player.
The ball starts on one side instead of in the middle and players have to call whether the space is the first gap or the second gap, in which case the ball carrier should through a miss-pass.
Four players per group inside a 10m x 30m Channel. Requires 10 cones and 1 ball.
Two players start outside of the grid with two players inside. One of the outside players passes the ball to one of the inside players before both of the outside players (defenders) run through the red gates.
The two inside players (attackers) have to try and cross the try line before the defenders can tackle them, if the attackers are too slow they will create a two 2 v 1 situation.
Drill to improve short space and wide space overlap play.
Set up a grid 15m wide, split into a 5m channel and a 10m channel, and 10m long (see diagram).
4 attackers (red) line up along one side, A1 and A2 within the 5m channel opposite D1(blue). A3 and A4 line up in the 10m channel opposite D2 and D3.
A1 and A2 run a 2v1 against D1 in the 5m channel. When A2 receives the ball they run out of the 5m channel into the 10m channel and into a 3v2 situation linking with A3 and A4 attacking D2 and D3.
D2 and D3 can't move until A2 enters the 10m channel, and to start with can only move laterally along the try line.
If players are struggling to execute the 3 v 2 situation, widen the 10m channel to 15m and once they have success at this width bring the channel back to 10m wide.
D2 and D3 can move off the line to put pressure on the attack once A2 enters the 10m channel.
15m x 35m Grid.
1 Attacker starts on the half way line of the grid, with the other two outside of the grid back to back with two defenders. On the command the one attacker runs around the red cone, with the other one running around the blue cone - likewise for the defenders.
Once they have run around the cones a 3 vs 2 will develop. If the player with the ball passes immediately this will give a 3 vs 2 in the middle of the pitch.
One ball and 6 cones. 15m x 15m. Setup the practice as shown. The first two players run up to the half way line of the grid and place the ball down before continuing their run to the end of the grid before turning around to defend. The remaining 3 players (attackers) can go as soon as the ball is placed down and then they play a 3 v 2.
Players should pass in a line on the whistle. The 2 players closest to the ball go out to the line and as soon as they turn the 3 remaining players then attack with the intention of scoring.
Defenders and attackers line up outside the coned area in lines of five. The coach will call out two numbers, the first refers to how many attackers should enter the area and the second refers to the defenders. So 2-1 would see two attackers reacting and running around the cones and lining up against one defender. The coach can call any variation from 1-1 to 5-5.
The scrum half starts with the ball. They pass to the first red player who then passes to the second red player who then passes to red player three into the free space To start with red defenders must only defend against red 1 and 2.
Groups of ten work with one ball per group Defenders scattered around the grid, static and can only operate sideways If touched, the ball carrier must pass the ball immediately.
Groups of ten with one ball per group Defenders start bunched sat on the floor Start attackers spread out (width) On the word GO! the the defenders get up and and defend. The attackers try to score. The coach varies the start point of the ball. It touched, the ball carrier must pass the ball immediately.
Drill to practice decision making. Set up a grid 10m wide and 35m long with cones at the start (yellow), 5m (orange), 15m (blue), 30m (red) and 35m (green). Have 2 defenders with pads at 5m, one defender at 15m, one defender at 30m and one 'full back' defender behind the try line. 3 attackers start with the ball at the start line (yellow). The ball carrier attempts to break through the two padmen at 5m (orange) who can only move laterally. The ball carrier should try and offload once through the padmen. Once the attack beat the padmen D1 (blue) can cover across to defend, but he can only move laterally between the cones. The attack pass the ball to a support player to beat the defender. Once D1 is beaten D2 may cover across to defend, but can only move laterally between the red cones. The attack pass the ball to a support player to beat the defender. Once D2 is beaten D3 can come forward to defend and pressure the attack to try to stop the attack from scoring. D3 cannot leave his line until the attack have made a pass to beat D2. Defensive players sprint outside the grid to the try line once they have been beaten. The defender should commit to tackle one attacker. PROGRESSION: Start with defenders making a two-handed touch and then progress to D1, D2, and D3 making a full tackle D3 tries to stop the attack scoring a try by "holding up" the ball carrier
The aim of the drill is to develop players understanding of support lines Players work in groups of 4 in attack Set up 5 defenders with pads, in a 2-2-1 formation Attackers focus on beating the defence by drawing the opposition or breaking through the pad and offloading to supporting players
Culture impacts how players work together, behave, feel and communicate. How can you as a coach help sculpt your team culture?
Cup final season is upon us! That's why we take a look at how to best prepare your players for the end of season showdowns!
The helpful tips, ideas and drills are super useful for developing our coaching abilities and the abilities of our players.