Rugby: 2 vs 2 colours attack and defence

What a fantastic tool. I've found a few drills that are unfamiliar,...
Wes, Rugby Coach


The drill starts with 2 defenders and 2 attackers. The 2 attackers start one behind the other, about 3+ meters apart, the first players job is to either draw and pass to his supporter in space, or to beat the first man and draw and pass the second man.

The defenders again will be split seconds behind as they will see the ball after the attackers. Use your whistle to set off the pass to the attackers.

The first cones stay the same distance away, for the next set of cones for defenders double the distances.


You need to tailor the size of your drill to the ability of your players. You need to look at the distances between the cones. Another way to either speed up or slow down a players reaction is by making them face outward, and on the whistle they can jump around, and react to the colour ball.

  • Look for your supporter
  • Communication between two attackers is essential
  • Look to where you pass
  • Support ball carrier once you have beaten the first man
  • Speed off the mark is essential to good attack
  • Play with your depth depending on the situation



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Rugby Netball

Drill to practice skills and creating space. Set up a pitch (roughly 25m x 20m depending on age and number of players) with two scoring zones at each end (green cones). Split the players into two even teams and give each team different colour bibs. Teams are aiming to score points by passing the ball to a team mate who is standing in the scoring zone (see diagram). Each time a player catches the ball on the full from a pass from a team mate in the scoring zone their team scores one point, and they turn and attack back the other way. Players cannot run while holding the ball, they must be standing still when they pass. The defending team cannot get closer than 2m to the player with the ball, and can only gain possession by intercepting a pass or if the attacking team drop the ball or give a poor pass which goes to ground.   PROGRESSION: Players can only have possession of the ball for 2 seconds. If they hold the ball for longer than two seconds then possession is turned over. This means that the defending team can gain possession if they cut down the attacking players passing options. Players can run when in possession of the ball, but still can only have possession of the ball for 2 seconds. Passes must be over head. Passes must be below waist height. Chip kick / grubber kick instead of pass. Passes must be out of the back of the hand. Passes must be behind the back. Defenders can touch the attacking player in possession of the ball. If the defending team makes two touches on the attacking team then possession is turned over.

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