
Each team pass around a netball within their side. Each team may send a max a player across to the other side to try and intercept the ball. If the attacking players can intercept the ball and pass it back to their own team they win a point.
Progress game by creating a time limit for attackers EG 10 â 30 secs
This practice has no coaching points
This practice has no progressions
There are currently no more drills being shared in this category
in more ways than one
A ready-to-run Halloween session for High 5 and junior netball. Real drills in spooky costume, with a warm-up, a technical block, a decision-making game and a finish.
Tight markers win when attackers run in straight lines. Teach your players to dodge, change pace and time their drive so they get free when the ball is ready.
When everyone chases the ball, nobody is free. Teach your team to spread out, offer two options and clear space so the ball moves cleanly down court.