Coach names a team and calls a number [1-5]. The corresponding number of players enter the pitch as attackers. Ditto for the other team. Their players are defenders. Coach throws on a random ball. Round ends when the attackers score or hit behind, or when the defenders clear to safety. New round, with the other team attacking. Rules: The first named team is always the attacking team. The other team defends. A player can't play in consecutive rounds unless their team doesn't have enough players. Variations: Player selection: Even sides: coach only calls out one number Overload/underload: coach calls different numbers per team Decision-making: give the defending team enough time to pick their players based on who the attackers are Defenders clear to safety by: carrying over the 23m line passing/carrying into the wide goals Gameplay: Intensity: [1min] timer per round
Notes: Focus: this game can be used to focus on various techniques or tactics. Environment: this game is better suited to warm weather, as players get recovery time and aren't constantly playing
This practice has no coaching points
This practice has no progressions
Create a resolution to develop your coaching confidence by seizing the opportunity to discover new drills, turn ideas into action and seek advice from the coaching community.
World Rugby has reportedly conceded Aaron Smith's disallowed try in the World Cup final should have stood.
"It is not only useful for staff who are experienced but a valuable tool for those subject staff who have to take teams."