
Player x1 and x4 screens to the opposite side of court. Player x3 and x2 brushes as close as possible to the screener and flashes to the lane and looks for the basketball. Players X5 and X2 then will turn and have rim vision and will shoot, drive, or wait for the Step 2 of the play.
Players must understand proper timing in regards to screening, how to screen, and ways to run with out the ball. After the initial pass players must understand triple threat and getting into rim vision set up.
This practice has no coaching points
This practice has no progressions
Panicked passes under full-court pressure cost easy turnovers. Teach calm spacing and simple reads so your team beats the press instead of feeding it.
A ready-to-run Halloween session for junior basketball: zombie tag, ball control, a ghost rondo and a pumpkin patch shooting game.
Four players standing still make every ball handler's job harder. Teach V-cuts, L-cuts and back cuts so your team gets open and punishes defenders who overplay.