six on six using different coloured cones to simulate different breakdown senarios discuss with players best options and calls for zero ruck (bail) or flood. player in centre is ball carrier, tackler on defense side. chop tackle
using different coloured cones players run around cones before joining breakdown. either delaying the arrival of the attack or defence.
attack defend in threes
defence tackler, hunter scout.
use calls for zero ruck , jackel or counter.
four Fs for ball carrier. support to latch clean out and secure. or bail.
in more ways than one
in more ways than one
Tacklers are aiming lower, so carriers who dip late put heads at risk. Teach footwork, a strong early body height and leg drive to win the collision safely.
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