TRANSFORM YOUR TEAM'S SEASON WITH PROFESSIONALLY PLANNED SESSIONS
Use our expert plans or build your own using our library of over 700+ drills, and easy-to-use tools.
JOIN NOW
As a GS how do I get out of being double marked by GK & GD?
Asked using Sportplan on Mobile
Hi Karen,
Firstly, it is not always a bad thing to be double marked by both the GK and GD, as although it may feel you are not doing anything, you are actually doing a lot. If you are keeping the GK and GD busy it leaves the GA free to drive into the circle and take a shot.
However, I understand it is not always the desired position to be in and there is a very easy way to get out. Often the GK and GD will force you towards the backline to keep you out of play, however, you can always use the backline. In this situation, come off court using the backline and drive back onto court to offer for the ball. However, the GD and GK technically do not have to let you back on court (if they are already on court). Therefore, I would advise you moving away before driving back on court.
Alternatively, try to take the GD and GK out of the circle by driving out. This will make the defence choose to either come with you, leaving the GA free or if they do not come with you, it will leave you free. Whatever you decide, just try not to remain static, keep the defence busy and also remember, even when you are double marked you are still playing an important role.
Hope this helps.
in more ways than one
The Wing Attack is the critical link between midcourt possession and circle feeding. This masterclass breaks down the movement patterns, timing, and spatial awareness that separate elite WAs from the rest, with practical drills to develop these skills at every level.
Footwork is the foundation of every skill in netball. This guide provides a clear explanation of the stepping rule, the mechanics of one-foot and two-foot landings, pivoting technique, and progressive drills to build footwork confidence from junior level upward.
The early 'shoot from anywhere' era is over. Smart teams now use data-driven decision models to decide when the two-pointer is worth it.
Use our expert plans or build your own using our library of over 700+ drills, and easy-to-use tools.
JOIN NOW