Rugby Drill Demonstration
- There will be one ball carrier at any one time.
- They will run around the circle, passing the ball.
- The ball must be handled by all players, so players work to identify themselves as needing the ball.
- The ball cannot be passed to the person beside the carrier, but backwards passes are allowed.
- The coach can change the direction of the players running and ask them to do things e.g. touch the ground with your right hand, touch the ground with your left hand, jump up and clap etc.
Don't feel that you have to focus on all of the following coaching points, you may have your own. Select the points that most closely match your overall training and session goals.
- Players should aim to keep the ball moving, catch and pass right away.
- Passers do not spin the ball when there is no need to.
- Passes should be weighted in terms of distance, accuracy, and speed.
- A pass is only complete when caught.
- The receivers hands should be out.
- Both the ball carrier and receiver should communicate to highlight availability, distance, location, and the timing of the pass.
- Communication should be encouraging, effective, and efficient.
- Players should not view mistakes as failures, simply part of the learning process.
- Differentiate your groups and allocate control tasks appropriate to the groups ability level. Every group should feel stretched but should experience success.
- Players can develop their passing distance by increasing the distance they bring the ball back, by flicking their wrists, by spinning the ball to cut through the air quicker, by working to make sure that the release point from the hands is when the ball is traveling fastest, and by relaxing a little and not trying to force the pass.
- Players hold onto the ball for no more than 3 second, scanning the group for options early.
- The pass is to where the player is going to be, not to where they are.
- Players respond quickly to coaches instructions.
- Have fun, remember build your player confidence!
Note: You can change this game a little by telling players the can only pass to a player who has their hands out, if a player has already received and made a pass - they should not put their hands out. This will force the ball carrier to scan for options (just 3 seconds). The group will need to reset when all the options are gone.