Jogging around the court for 10 minutes, depending on facilities available possibly with some music playing.
After 5 minutes of gentle jogging introduce some rules (see notes).
A fun variation for the rules is to nominate different players within your team to give the instructions. They'll still have to follow them but it changes from having the coach always lead the warm-up.
Rules:
1. On the coach's call of "1" players should change direction.
2. On the call of "2" players should perform three power jumps.
3. On the call of "3" players should perform 6 alternating side steps (one facing forward, one facing back...)
4. On the call of "4" players should run with high knees for the next six steps.
5. On the call of "5" players should do heel flicks for the next six steps.
in more ways than one
in more ways than one
Tight markers win when attackers run in straight lines. Teach your players to dodge, change pace and time their drive so they get free when the ball is ready.
When everyone chases the ball, nobody is free. Teach your team to spread out, offer two options and clear space so the ball moves cleanly down court.
A shooter who can hold a strong position under the post is worth more than one who runs all over the circle. Here is how to coach body shape, a legal hold and a well-timed release, and how feeders make the most of it.