Drill 1. Start with a gentle jog around the court, throwing in some sidesteps, high knees and heel flicks.
Drill 2. Line up two teams on opposite sides of the court and give each player a number or position. On the coach's call the players who has had their numbers called spint into the center, touch the cone and then run back to their touchline.
Drill 3. Finish with some back and forth running. Players complete 10 runs (there and back) as quickly as possible.
Drill 1: You might like to play some music whilst players are jogging.
Drill 2: To add to the competitive element you could place a ball on top of each cone and the first player to snatch the ball is the winner.
Drill3: Depending on the age of your players you might like to decrease/ increase the number of back and forth runs - possibly even doing an extra set with older, fitter players.
in more ways than one
in more ways than one
Tight markers win when attackers run in straight lines. Teach your players to dodge, change pace and time their drive so they get free when the ball is ready.
When everyone chases the ball, nobody is free. Teach your team to spread out, offer two options and clear space so the ball moves cleanly down court.
A shooter who can hold a strong position under the post is worth more than one who runs all over the circle. Here is how to coach body shape, a legal hold and a well-timed release, and how feeders make the most of it.