Feeder (Blue 1) throws the ball against the wall.
Blue 2 faces the wall and reacts to catch the rebounding ball.
Progression: The worker must face the feeder and turn as the ball is released.
Watch the ball.
Keep feet moving
in more ways than one
in more ways than one
A ready-to-run Halloween session for High 5 and junior netball. Real drills in spooky costume, with a warm-up, a technical block, a decision-making game and a finish.
Tight markers win when attackers run in straight lines. Teach your players to dodge, change pace and time their drive so they get free when the ball is ready.
When everyone chases the ball, nobody is free. Teach your team to spread out, offer two options and clear space so the ball moves cleanly down court.