A good game for finishing sessions as it is short and fast paced. Play twice for 4 minutes at a time.
Play with normal rules, however each time an error is made the player must leave the court and do 5 press ups before then coming back into play to rejoin the game.
Challenge your team to see who can get the most intercepts.
Focus on timing/intercepts. Practice staying closely with the player you are marking.
Good footwork, turn and look down the court first priority
in more ways than one
in more ways than one
A ready-to-run Halloween session for High 5 and junior netball. Real drills in spooky costume, with a warm-up, a technical block, a decision-making game and a finish.
Tight markers win when attackers run in straight lines. Teach your players to dodge, change pace and time their drive so they get free when the ball is ready.
When everyone chases the ball, nobody is free. Teach your team to spread out, offer two options and clear space so the ball moves cleanly down court.