2+ players, 2+ balloons, 6+ cones.
1. Players stand in their marked out square with cones.
2. Players tap the balloon then drive out to 1 cone before tapping the balloon again and keeping it 'alive'.
Progression 1: Player drives to two cones then taps the balloon.
Progression 2: Players drive to one cone, return to the middle then swap squares with the other player.
You could set up mulitple squares have have players rotate through a grid structure with more players.
Ideally have players drive out to a cone and return to the middle before driving back out.
in more ways than one
in more ways than one
A shooter who can hold a strong position under the post is worth more than one who runs all over the circle. Here is how to coach body shape, a legal hold and a well-timed release, and how feeders make the most of it.
The new season is the perfect moment to set the expectation that every junior player tries every bib. Here is why rotation builds better netballers, how to organise it fairly, and what to say when a player or parent wants "their" position.
Most club teams defend one-on-one and nothing else. A well-drilled zone gives you a second option, and against the right opponent it is the difference between chasing and controlling.