ATTACCO IN 3 CANALI

July 2026

July is the month most clubs dust off the running shoes and head for the hills. It feels productive - lads coming back sweaty and sore, the group bonding through shared suffering. But months of steady-state running rarely show up where it matters: in the last ten minutes of a tight match, when the legs are gone and a defender still needs tracking.

The modern thinking on pre-season is simple. Rugby is a game of repeated high-intensity efforts, collisions and rapid decisions under fatigue. Your conditioning should look like that too. Get the ball into the work as early as you safely can, and build volume gradually rather than front-loading everyone into the ground in week one.

Why Traditional Fitness Falls Short

Rugby is not a steady-state sport. It is a series of short, sharp bursts - a sprint to the breakdown, a collision, a scramble to reset - separated by incomplete recovery. Training your players to jog for forty minutes teaches their bodies to be efficient at jogging. It does very little for the energy system the game actually taxes.

Worse, long slow running done in isolation carries a real cost: it eats into the time you have for skills, and it can leave players flat and heavy-legged rather than sharp. Fitness earned away from the ball tends to stay away from the ball.

Build It Around the Game

The most transferable conditioning happens inside rugby-shaped activity. Small-sided games, handling grids run at pace, and repeat-effort shuttles with a skill on the end all raise the heart rate while rehearsing the movements and decisions of a match. Players get fit and better at rugby at the same time.

Step One: Establish a base. Early pre-season, use games and continuous handling to lift general work capacity. Keep intensity moderate and volume gentle - you are waking bodies up, not testing them.

Step Two: Add repeated high-intensity efforts. Introduce shuttle and interval work with clear work-to-rest ratios. Think 15-30 seconds of maximal effort against short recovery, repeated in blocks. Put a pass, a catch or a decision at the end so fitness and skill develop together.

Step Three: Layer in fatigue. Once the base is there, run your skills sessions when players are tired. Handling under fatigue is where matches are won and lost, so rehearse it deliberately rather than hoping it holds up.

Step Four: Sharpen and taper. In the final weeks before your opener, cut volume and lift intensity. Short, sharp, game-realistic work keeps players fresh and fast rather than flat.

Manage the Load, Not Just the Effort

The point of building gradually is not softness - it is availability. Players who are buried under a huge week-one load pick up soft-tissue injuries and spend the season on the physio bench. Track how hard sessions feel, watch for the group getting heavy-legged, and progress the tough stuff week on week rather than all at once.

Small tweaks make a big difference. Vary the work so it is not all running in straight lines. Give genuine recovery between the hard days. And remember that a fit squad that is fully available in September beats a heroically fit squad that is half-injured.

Don't Forget the Collision Engine

Running fitness alone will not prepare a player for the specific fatigue of repeated contact. Wrestling, bag work and short contact-conditioning circuits build the strength and resilience the tackle and breakdown demand. Weave a little of this into the fitness block so that when full contact returns, bodies are ready for it - but build it up carefully, never full-tilt in the first sessions.

Key Coaching Points

  • Match your conditioning to the game: short, sharp, repeated efforts, not endless steady running
  • Get a ball into the work early so fitness and skills grow together
  • Build volume gradually across pre-season rather than front-loading week one
  • Deliberately train handling and decisions under fatigue
  • Track load and protect recovery to keep players available all season
  • Include contact-conditioning so bodies are ready when full contact returns

Recommended Drills

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Frequently Asked Questions

Should we scrap long runs from pre-season altogether?

Not entirely. A little low-intensity aerobic work early on helps build a base and aids recovery. The mistake is making it the centrepiece. Once the base is laid, the bulk of your conditioning should look and feel like rugby - repeated efforts, changes of direction and a ball in the mix.

How early should we introduce ball work in pre-season?

From day one. There is no need to earn the right to touch a ball by grinding through fitness first. Handling grids and small-sided games raise the heart rate just as effectively as running while keeping skills sharp and morale high.

How do I know if I'm loading players too hard?

Watch and listen. Persistent heavy legs, dropping session quality, niggling soft-tissue complaints and low mood are all signs the load is climbing too fast. Ask players how hard sessions felt, progress the demanding work week on week, and always protect a proper recovery day.

enrico previati Coach, Italy

DESCRIPTION

I giocatori ROSSI partono a coppie eseguendo nel primo canale il MAUL, nel secondo un 2v1, nel terzo canale il RUCK. I giocatori in attacco ROSSI una volta finito il MAUL del primo canale dovranno riposizionarsi velocemente nel secondo canale e così via fino al terzo, il giocatore in difesa BLU 1 si posizionerà sul primo canale il numero 2 sul secondo il numero 3 sul terzo per poi cambiare turno e ruolo una volta finito la prima squadra di attaccanti. Nel 1° CANALE il portatore di palla ROSSO dovrà una volta a contatto restare in piedi e spingere verso la linea di meta e il suo sostegno dovrà legarsi e aiutare a spingere F.C. allontanare la palla dall'avversario entrare con la spalla e anteporre il busto come ostacolo tra avversario e palla, abbassarsi leggermente per avere stabilità, una volta a contatto continuare a spingere verso la linea di meta con corsa a passi più stretti; il sostegno si lega e da una mano a spingere Nel 2° CANALE il portatore di palla fissa il difensore F.C. attacca lo spazio vicino ad esso finta evita effettuando uscita dal frontale cambiando direzione F.C. punto la gamba DX per andare a SX e viceversa una volta superato il difensore ACCELERA usare il sostegno solo se necessario (se il difensore riesce a placcare il portatore di palla, a quel punto riceverà un passaggio come: prima di cadere a terra- oltre il difensore avendo protetto la palla e passandola dietro la schiena del difensore- nel cadere prima di toccare terra tramite un off load SOSTEGNO DIRETTO) Nel 3° CANALE Il portatore di palla una volta preso dal difensore continua a spingere fino a quando non riesce più a quel punto cade F.C. ginocchio a terra braccio palla tenuta a due mani posizione a chiodo il sostegno pulisce porta via il difensore.

COACHING POINTS

Il MAUL: Inizia quando il portatore di pallone è trattenuto da uno o più avversari, con uno più suoi compagni di squadra legati a lui; minimo 3 giocatori, tutti sui loro piedi, quindi il portatore di pallone più un giocatore per ogni squadra tutti coinvolti. F.C- devono essere inglobati legati e devono essere sui propri piedi muovendosi VERSO LA LINEA DI META (gioco aperto concluso) IL RUCK: Fase di gioco dove uno o più giocatori di ciascuna squadra sono sui loro piedi, in contatto fisico, sopra il pallone a terra. (gioco aperto concluso); non stiamo parlando ne di placcaggio ne di ammucchiata ma di formazione di gioco che si sviluppa perché chi arriva primo sul pallone cerca di farlo suo, facendolo da in piedi, spingendo gli avversari per vincere il pallone con i piedi per il principio di RUCK FORMATA Se la palla è LIBERA il pallone può essere raccolta con le mani e giocata per andare in meta PALLA A TERRA: Condizione necessaria per parlare di RUCK; si può parlare di palla a terra in due situazioni: 1 PALLONE LIBERO(nessun olaccaggio) 2 PALLONE MESSO A TERRA DOPO UN PLACCAGGIO (portatore di palla messo a terra)

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PROGRESSION

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