Runs: Week 1 (wall)

July 2026

Every coach knows the feeling of the first pre-season session. Half the squad has spent the summer on the sofa, a few have run themselves into the ground on the road, and almost nobody has held a stick since the last league game. Within twenty minutes the touches are heavy, the decisions are slow, and someone tweaks a hamstring in a sprint that should have been routine. July is the month to fix that before it happens.

The old approach was simple and brutal: lots of laps, lots of shuttles, and the stick left in the bag until the players were "fit enough". Modern conditioning turns that on its head. We now know that hockey fitness is specific, and the fastest way to build it is with the ball in the game, not away from it. This summer, the smartest clubs are treating conditioning as a skill you develop, not a punishment you survive.

Why Running Alone Doesn't Prepare You for Hockey

Hockey is not a steady-state sport. A midfielder rarely jogs at a constant pace; they explode into a press, brake, change direction, hold a low body position over the ball, then repeat it ninety seconds later. Straight-line running builds an engine, but it never trains the stopping, turning and bending that actually break down in the eightieth minute.

Worse, running without a ball teaches the body to move without the demands of stickwork. When you finally add the ball back in September, the extra load on the trunk and shoulders arrives cold. That is exactly when soft-tissue injuries appear. Conditioning with a stick from day one closes that gap.

The principle: if the fitness you build doesn't look like the game, it won't transfer to the game. Build the engine inside hockey shapes wherever you can.

A Four-Week Summer Framework

You don't need a sports science degree to structure a good pre-season. Four progressive weeks, two or three sessions each, will lift the whole squad. The key is to layer intensity gradually so nobody peaks too early or breaks down.

Step One: Rebuild the base (Week 1). Start with continuous, low-intensity work that reintroduces the stick. Long possession games in big grids keep hearts working while hands and eyes wake up. Nothing maximal, plenty of touches, and a deliberate focus on quality of first touch under mild fatigue.

Step Two: Add tempo (Week 2). Introduce interval work using small-sided games with short, sharp bursts and full recoveries. Two or three touch games force quick decisions while the legs are loaded, which is exactly the demand of a real match.

Step Three: Sharpen speed and repeat efforts (Week 3). Now bring in repeated sprint work with the ball, receiving on the move and driving into space. This is where you train the ability to do it again and again, the quality that separates a team in the final quarter.

Step Four: Integrate and taper (Week 4). Pull it together with game-realistic conditioned matches, then ease the volume in the final few days so players arrive for the season fresh, not flat.

Managing the Squad That Turns Up at Different Levels

No two players return in the same shape, and treating them identically is how you injure your keenest athletes. Use conditioned games rather than fixed running targets, because a game self-regulates: the fitter players naturally work harder while those returning can pace themselves without being exposed.

Load monitoring doesn't need to be complicated. A simple session rating out of ten, collected as players leave, will flag who is struggling and who has more to give. If a player reports a nine three sessions running, back them off before the strain becomes an injury.

Key Coaching Points

  • Put the stick in their hands from session one, not week three
  • Progress from continuous work to intervals to repeated sprints across the month
  • Use conditioned games so fitness self-regulates across a mixed squad
  • Protect first touch and decision quality under fatigue, not just heart rate
  • Monitor load simply and back off anyone flagging high strain repeatedly
  • Taper the final few days so players arrive sharp for the opening fixture

Recommended Drills

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Frequently Asked Questions

How long should a pre-season fitness block be?

Four to six weeks is ideal for a club side. Four progressive weeks will get an amateur squad match-ready; if you have longer, add an extra base-building week at the front rather than more high-intensity work at the end.

Should players do their own running over the summer?

Some background running helps, but tell them to keep it varied with changes of pace and direction rather than long steady jogs. The most useful thing they can do is get a stick and ball out a couple of times a week to keep their hands alive.

How do I avoid injuries in the first weeks back?

Progress load gradually, always warm up thoroughly, and build conditioning around the ball so the body adapts to real hockey demands. Watch for anyone reporting high fatigue several sessions in a row and give them a lighter day before it becomes a strain.

Zoe Coach, Australia

DESCRIPTION

Scenario: We have been working hard and opposition have broken through (on wall or open water) and the OffH is required to go in before too much ground is made by opposition. Responsibilities: Off half: As the last line of defense, your only goal in this scenario is to slow the attacker(s) down by screening them to a 'safe' space (wall or corner). This allows your team mates time to cycle back into their positions and an attack can be made; or, you slow play down and give your team time to sub. On half/FB: rotate in behind - FB first and on assumes the off-half positioning. Attackers: you don't want to be channelled to the wall, you want to keep it out in the open because you are in a 1 on 1 scenario.

COACHING POINTS

Off half: Slowing the run down is done by angling the body in a way that reduces the attacker's options and they are forced to go where you want them to go (our safe space). Do this by 'baiting' them to try and beat you. If you have clear hit at the puck don't take the high-risk option: knock the puck toward the wall (angled toward the corner, away from attacker) and swim onto it. Don't be afraid to swim backwards! as a back, you should always be between the puck and the goal tray if the FB has slowed the run down and the On half is MIA, the Off needs to decide when to go in and 'lock it down'. As the last man, they can not allow themselves to be put in a 1v1 or 2v1 scenario in the open space. Go in early and hold it up. Attacker(s): Weigh up the situation and determine if you can a) test the edge around the defender or b) drag them out just far enough that they commit to the line and you can change your direction to go to the centre channel. You put the last defender under pressure with your legs, so if they are between you and tray don't slow down and move the puck back and forth, side to side whatever to try and get them offside - this just plays into what they want. The key is to be decisive, dictate the pace and attack the space/player to keep them under pressure. It's okay to be 'screened' away from the middle channel, as long as you keep possession and don't go to the wall - AND you do it at a fast pace. So when you are screened, they still haven't had time to get support and you can recycle the puck back into the middle channel. You need to be decisive: this is stopping you from scoring!!

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