
Get them talking!
Cones scattered around with words on making a simple sentence. Decoy and red herrings included Players must run to a cone and pick it up. They then cannot move. They must communicate and decide on the correct sentence by shouting to each other. Second run through as above (different sentence) but nominated captain, who will set the following rules (with guidance): captain decides who talks by pointing to them dont talk unless pointed to csptain decides the final sentence and players agree by vote.
This practice has no coaching points
This practice has no progressions
in more ways than one
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