
Attack overload against defence and a GK. Wide, middle and narrow targets set out using different colour cones (if needed) for attcking player to play through. Coach (injector) looks to play into the attacking line through one of the scoring gates. Depending on the leads and the defense will depend on the score. Looking for the leads to develop the outletting of the initail pass in. Height, Width, Depth. Speed changes, posting up, etc. Through leading and outletting look to score on goal. Defense are looking to hold tight. Strong defensive work being tight to players moving with runs etc. Looking defensively at PALM2, interceptions, blocks etc. Defense to score control out of the D and 23 then outlet to the coach/injector who will then play another ball back in so defense will need to react fast.
Overload can be 2v1, 3v2, 4v3 etc depending on group size, weather and keeping high intensity! Scoring for the attacking team; wide = 1pt, middle = 2pts, narrow = 3pts 1pt for a goal. Scoring for the defensive team look to control the ball out of the 23 and make a safe pass to the coach/injector. Defense score 3pts for this.
This practice has no coaching points
This practice has no progressions
in more ways than one
The best hockey players in the world do not just react faster; they scan more frequently and process information before the ball arrives. This article explores the science behind scanning, how to coach spatial awareness as a habit, and practical drills that force players to lift their heads and read the game.
In hockey, you can only score from inside the circle. Getting the ball into the D with purpose and creating genuine shooting chances is the hardest part of attack. This article examines the different types of circle entry, why entry angle determines shot quality, and how to train your team to penetrate the most congested area on the pitch.
The best teams don't just press - they press at the right moment. Here's how to train your players to read the cues.